Here's one: <a href="http://mke3.net/rt/blender-ndof-20070801.zip">http://mke3.net/rt/blender-ndof-20070801.zip</a><br><br>Some feedback on a quick test here: The buttons seem to work in this version, but the turntable rotation is quite wacky - the panning is a lot more sensitive than the rotation, where previously for me it was the other way around, though not to the same extreme. Transform mode doesn't seem to work at all, and fly mode seems a bit odd.
<br><br>cheers,<br><br>Matt<br><br><div><span class="gmail_quote">On 8/2/07, <b class="gmail_sendername">Johnny Matthews</b> <<a href="mailto:johnny.matthews@gmail.com">johnny.matthews@gmail.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Do you happen to have a link to a windows build with this patch? My<br>other computer (not here) is what I build on and I would like to try<br>it out.<br><br>On 8/1/07, Ettore Pasquini <<a href="mailto:ettore_pasquini@3dconnexion.com">
ettore_pasquini@3dconnexion.com</a>> wrote:<br>> Hello all,<br>><br>> As promised, I completed the work for enabling the NDOF buttons on Windows.<br>> This should meet my objectives for siggraph.<br>><br>
> To enable the buttons this patch is necessary for Windows:<br>> <a href="http://cubelogic.org/blender/ndof_buttons_win.patch">http://cubelogic.org/blender/ndof_buttons_win.patch</a><br>><br>> The new plugin is available here (look at the latest date of course)
<br>> <a href="http://cubelogic.org/blender/builds/">http://cubelogic.org/blender/builds/</a><br>><br>> As of now, in that directory you will find builds for all major platforms<br>> (mac, windows, linux) in zip files that include the source code, a build, a
<br>> license copy, and a readme file. I intend these zips to be the final<br>> deliverables for all interested users. Feedback is really very welcome at<br>> this point (and I mean NOW) on all levels and on all platforms, in
<br>> particular:<br>> - *please* test the included plugin builds;<br>> - let me know if the readme files are clear enough or not (they include<br>> installation instructions for the plugins)<br>> - anything *legal* related that I missed or got wrong (very important)
<br>><br>> Any other suggestions are always welcome :-)<br>><br>> These zip files will soon be available somewhere on 3Dconnexion website, as<br>> agreed - I'll send a note when this happens. I really wanted to give this
<br>> stuff more testing before committing it to my company. We will be showing<br>> blender in our booth at Siggraph VERY soon so it would be really great to<br>> have a more proven and tested product. BTW just to be clear, my internal
<br>> deadline for giving the plugins to the booth people is this Friday.<br>><br>> Thanks to everyone!<br>><br>> Ettore<br>><br>> _______________________________________________<br>> Bf-committers mailing list
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<br><br><br>--<br>Johnny Matthews<br><a href="mailto:johnny.matthews@gmail.com">johnny.matthews@gmail.com</a><br>Check out my blog at - <a href="http://johnnygizmo.blogspot.com">http://johnnygizmo.blogspot.com</a><br><br>
"Any sufficiently advanced technology is indistinguishable from magic."<br>- Arthur C. Clarke<br>_______________________________________________<br>Bf-committers mailing list<br><a href="mailto:Bf-committers@blender.org">
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