Here are some programs on linux:<br><br><a href="http://stopmotion.bjoernen.com/">http://stopmotion.bjoernen.com/</a><br><a href="http://www.mondobeyondo.com/projects/stopmojo/">http://www.mondobeyondo.com/projects/stopmojo/
</a><br><a href="http://frameworks.polycrystal.org/">http://frameworks.polycrystal.org/</a><br><br>I think the first is open source..<br><br>-matt-<br><br><br><div><span class="gmail_quote">On 7/6/07, <b class="gmail_sendername">
Aaron Moore</b> <<a href="mailto:two.a.ron@gmail.com">two.a.ron@gmail.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
In my opinion, you'd be better off making a simple open-source<br>stop-motion program and then importing the stop motion clips into<br>blender. As you said, the functionality is not that complicated:<br>connecting with the device, real-time viewing of the image, and a
<br>capture button.<br><br>While blender isn't really built for that sort of thing, it would<br>certainly be cool to work it in in the compositing stage.<br><br>Aaron<br><br>On 7/6/07, Johnny Matthews <<a href="mailto:johnny.matthews@gmail.com">
johnny.matthews@gmail.com</a>> wrote:<br>> I would think there would be some kind of way to do a python hook for<br>> what you are talking about. You might be well off to have your frames<br>> snapped into a folder with a sequence #. Then import it at a strip.
<br>><br>> On 7/6/07, Joe Eagar <<a href="mailto:joeedh@gmail.com">joeedh@gmail.com</a>> wrote:<br>> > Shaul Kedem wrote:<br>> > > Hi,<br>> > ><br>> > > It looks like blender sequencer can easily become a stop motion
<br>> > > environment, all it needs is a live preview of a webcam/camera/feed<br>> > > and a "freeze" button which will take a snapshot, store it somewhere<br>> > > and put it as a frame in the sequencer.
<br>> > ><br>> > > Have anyone done something like this? How hard would it be to do it?<br>> > ><br>> > > Shaul<br>> > ><br>> > Well, you'd have to write platform-specific webcam interfacing code,
<br>> > which would be kindof annoying.<br>> ><br>> > However, blender is most definitely not meant as a photography-based<br>> > stop motion animation suite :)<br>> > That's not the purpose of blender, so I highly doubt something like what
<br>> > you suggest will ever happen;<br>> > *unless* theres some additional benefit to doing it.<br>> ><br>> > Joe<br>> > _______________________________________________<br>> > Bf-committers mailing list
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</a><br>> ><br>><br>><br>> --<br>> Johnny Matthews<br>> <a href="mailto:johnny.matthews@gmail.com">johnny.matthews@gmail.com</a><br>> Check out my blog at - <a href="http://johnnygizmo.blogspot.com">
http://johnnygizmo.blogspot.com</a><br>><br>> "Any sufficiently advanced technology is indistinguishable from magic."<br>> - Arthur C. Clarke<br>> _______________________________________________<br>> Bf-committers mailing list
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