<div>Another option: code into blender a test which generates a protocol (including CRC of the binary used) that can be sent and analyzed at the <a href="http://blender.org">blender.org</a> server, information generated from such a tool can be (no particular order):
</div>
<div> - CPU(s)</div>
<div> - Time to render test (hardcoded) scene - can be under several different configurations, compared to already generated pics from the network</div>
<div> - OpenGL ver and extensions</div>
<div> - OS</div>
<div> - Game engine sample scene , fps etc.</div>
<div> - CRC of the binary - this should give a pretty good 1-1 identification of the version/build used</div>
<div> - additional comments from the user?</div>
<div> </div>
<div>Then at the <a href="http://blender.org">blender.org</a> side we parse the data and give the ability to drill down (for example: all of the Geforce cards, only the 7600, only on linux etc.)</div>
<div> </div>
<div>Shaul</div>
<div> </div>
<div> <br><br> </div>
<div><span class="gmail_quote">On 5/17/07, <b class="gmail_sendername">Ton Roosendaal</b> <<a href="mailto:ton@blender.org">ton@blender.org</a>> wrote:</span>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">Hi,<br><br>Yep, this is really not a tools problem but a human factor. We need<br>someone who likes to put time in it (and not in coding, but in
<br>managing)... and whatever tools then are needed is something we can<br>realize relatively easily.<br><br>-Ton-<br><br><br>On 17 May, 2007, at 2:18, Tom M wrote:<br><br>> I'd say just use the opengl bug tracker - can it have a spot for text
<br>> entry? Maintaining a bug tracker is a lot easier than maintaining any<br>> of the others - and if we ask people to put the platform and card in<br>> the name it will be easily searchable. Also is there something
<br>> trivial people can run so we can get consistent information?<br>><br>> LetterRip<br>><br>> On 5/16/07, Matt Ebb <<a href="mailto:matt@mke3.net">matt@mke3.net</a>> wrote:<br>>> I really don't think it's the tool that's the problem.
<br>>><br>>> We've had a static HTML page, a forum thread, some<br>>> web-database-driven-thingy that Ton mentions that didn't work out. I<br>>> think, even a static HTML page would work, the big issue is
<br>>> maintenance, validation and keeping it up to date, for which we need a<br>>> dedicated volunteer or team. Spending weeks coding some nice PHP<br>>> system that's abandoned and not maintained afterwards will be a waste
<br>>> of time, and suffer the same fate.<br>>><br>>> On 5/16/07, Shaul Kedem <<a href="mailto:shaul.kedem@gmail.com">shaul.kedem@gmail.com</a>> wrote:<br>>>> Let's start by asking: what went wrong the first time? why did it
<br>>>> get too<br>>>> complicated to manage? I remember that try very vaguely..<br>>>><br>>>> +if anyone knows of such a tool (open source) already in existence..<br>>>> feel<br>
>>> free to chime in..<br>>>><br>>>><br>>>> On 5/16/07, Ton Roosendaal <<a href="mailto:ton@blender.org">ton@blender.org</a>> wrote:<br>>>>><br>>>>> Hi,<br>
>>>><br>>>>> Whatever is needed :) What do you propose to do?<br>>>>><br>>>>> -Ton-<br>>>>><br>>>>><br>>>>> On 16 May, 2007, at 13:20, Shaul Kedem wrote:
<br>>>>><br>>>>>> Hi Ton,<br>>>>>> What kind of tools do you have for the job? linux, mysql, php, cms?<br>>>>>><br>>>>>> thnx,<br>>>>>> Shaul
<br>>>>>><br>>>>>><br>>>>>> On 5/16/07, Ton Roosendaal < <a href="mailto:ton@blender.org">ton@blender.org</a>> wrote: Hi all,<br>>>>>>><br>>>>>>> The page on
<a href="http://blender.org">blender.org</a> about this:<br>>>>>>> <a href="http://www.blender.org/tutorials-help/graphics-cards/">http://www.blender.org/tutorials-help/graphics-cards/</a><br>>>>>>> is extremely outdated (2001).
<br>>>>>>><br>>>>>>> I got a mail from nvidia they like to update their partner page<br>>>>>>> with a<br>>>>>>> confirmation we validated Blender for their board/drivers.
<br>>>>>>><br>>>> <a href="http://www.nvidia.com/page/partner_certified_drivers.html">http://www.nvidia.com/page/partner_certified_drivers.html</a><br>>>>>>><br>>>>>>> This is useful info for our users, and has marketing potential
<br>>>>>>> even.<br>>>>>>> :)<br>>>>>>><br>>>>>>> A couple of years ago we had an OpenGL database on <a href="http://blender.org">blender.org</a>,<br>
>>>>>> where<br>>>>>>> you could give information about what worked OK and what not.<br>>>>>>> Unfortunately that dbase wasn't moderated and quickly degraded to<br>
>>>>>> a<br>>>>>>> far<br>>>>>>> too complex collection.<br>>>>>>><br>>>>>>> Any ideas how we could tackle this? Anyone inspired to accept
<br>>>>>>> this as<br>>>>>>> a<br>>>>>>> project?<br>>>>>>><br>>>>>>> -Ton-<br>>>>>>><br>>>>>>>
<br>>>> ---------------------------------------------------------------------<br>>>> -<br>>>>>>> --<br>>>>>>> --<br>>>>>>> Ton RoosendaalBlender Foundation
<a href="mailto:ton@blender.org">ton@blender.org</a><br>>>>>>> <a href="http://www.blender.org">http://www.blender.org</a><br>>>>>>><br>>>>>>><br>>>>>>>
<br>>>>>>><br>>>>>>><br>>>>>>> _______________________________________________<br>>>>>>> Bf-committers mailing list<br>>>>>>> <a href="mailto:Bf-committers@blender.org">
Bf-committers@blender.org</a><br>>>>>>><br>>>> <a href="http://lists.blender.org/mailman/listinfo/bf-committers">http://lists.blender.org/mailman/listinfo/bf-committers</a><br>>>>>>>
<br>>>>>>><br>>>>>>><br>>>>>>><br>>>>>><br>>>>>><br>>>>>><br>>>>>> _______________________________________________
<br>>>>>> Bf-committers mailing list<br>>>>>> <a href="mailto:Bf-committers@blender.org">Bf-committers@blender.org</a><br>>>>>> <a href="http://lists.blender.org/mailman/listinfo/bf-committers">
http://lists.blender.org/mailman/listinfo/bf-committers</a><br>>>>>><br>>>>>><br>>>>>><br>>>>>><br>>>>><br>>>> ---------------------------------------------------------------------
<br>>>> ---<br>>>>> --<br>>>>> Ton Roosendaal Blender Foundation <a href="mailto:ton@blender.org">ton@blender.org</a><br>>>>> <a href="http://www.blender.org">http://www.blender.org
</a><br>>>>><br>>>>><br>>>>><br>>>>><br>>>>><br>>>>> _______________________________________________<br>>>>> Bf-committers mailing list<br>
>>>> <a href="mailto:Bf-committers@blender.org">Bf-committers@blender.org</a><br>>>>> <a href="http://lists.blender.org/mailman/listinfo/bf-committers">http://lists.blender.org/mailman/listinfo/bf-committers
</a><br>>>>><br>>>>><br>>>>><br>>>>><br>>>>><br>>>><br>>>><br>>>><br>>>> _______________________________________________<br>>>> Bf-committers mailing list
<br>>>> <a href="mailto:Bf-committers@blender.org">Bf-committers@blender.org</a><br>>>> <a href="http://lists.blender.org/mailman/listinfo/bf-committers">http://lists.blender.org/mailman/listinfo/bf-committers
</a><br>>>><br>>>><br>>>><br>>>><br>>>><br>>><br>>><br>>><br>>><br>>> _______________________________________________<br>>> Bf-committers mailing list
<br>>> <a href="mailto:Bf-committers@blender.org">Bf-committers@blender.org</a><br>>> <a href="http://lists.blender.org/mailman/listinfo/bf-committers">http://lists.blender.org/mailman/listinfo/bf-committers</a>
<br>>><br>>><br>>><br>>><br>>><br>><br>><br>><br>><br>> _______________________________________________<br>> Bf-committers mailing list<br>> <a href="mailto:Bf-committers@blender.org">
Bf-committers@blender.org</a><br>> <a href="http://lists.blender.org/mailman/listinfo/bf-committers">http://lists.blender.org/mailman/listinfo/bf-committers</a><br>><br>> <br>>
<br>><br>><br>><br>------------------------------------------------------------------------<br>--<br>Ton Roosendaal Blender Foundation <a href="mailto:ton@blender.org">ton@blender.org</a><br><a href="http://www.blender.org">
http://www.blender.org</a><br><br><br>!DSPAM:18,464c1d2456691112312274!<br><br><br>_______________________________________________<br>Bf-committers mailing list<br><a href="mailto:Bf-committers@blender.org">Bf-committers@blender.org
</a><br><a href="http://lists.blender.org/mailman/listinfo/bf-committers">http://lists.blender.org/mailman/listinfo/bf-committers</a><br><br>!DSPAM:405,464c1ecd56692128210058!<br><br><br></blockquote></div><br>
!DSPAM:18,464c365956691484512976!