[Bf-committers] Build Xcode on Mac

Arto Kitula arto.kitula at gmail.com
Sun Feb 3 01:28:02 CET 2019


There is known thing is that auxialiry libomp.dylib is installed on wrong directory when using xcodebuild. I’ll commit fix for that tomorrow.

> On 3 Feb 2019, at 2.16, Robert <amdbcg at gmail.com> wrote:
> 
> Okay, I can build using make and modify using xcode
> Using Version 10.1 (10B61) , I recently upgraded to Mojave, I don't know if that has anything to do with it.
> Thanks for the post.
> -Robert
> 
> On 2/2/19 5:09 PM, Arto Kitula wrote:
>> Hi!
>> 
>> On xcodebuild there seems to be some hiccups, so for now, I suggest using make/ninja to build blender, even if you use Xcode to edit the sources.
>> 
>> Which xcode version are you running?
>> 
>>> On 2 Feb 2019, at 23.38, Robert <amdbcg at gmail.com> wrote:
>>> 
>>> Hello,
>>> I'm getting a list of errors when I try to run in XCode from Cmake:
>>> https://nopaste.xyz/?593997c34bf98eb9#/aAJUay9pPSeWeavorQalD4pmGagrLVtixD9hYxd590=
>>> I think this is a CMAKE or XCODE issue because the make command compiles just fine.
>>> I am very close to being able to modify Blender code. This makes me happy.
>>> If you wouldn't mind helping me fix the issue, my bliss will be complete.
>>> Thanks
>>> -Robert (amdbcg)
>>> 
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> 
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-- 
Arto Kitula
arto.kitula at gmail.com






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