[Bf-committers] MacOS compile issue

Johnny Matthews johnny.matthews at gmail.com
Fri Sep 14 18:01:56 CEST 2018


hmm, deleted my ./blender-build/lib folder and did an make update. It
re-downloaded the libs folder and still get the same error.

On Fri, Sep 14, 2018 at 9:40 AM Arto Kitula <arto.kitula at gmail.com> wrote:

> Hi!
>
> Get new updated libs from SVN and do fresh build.
> That should do it.
>
> Cheers,
>> Arto
>
> > On 14 Sep 2018, at 17.33, Johnny Matthews <johnny.matthews at gmail.com>
> wrote:
> >
> > In the last couple days, my local 2.8 compile has begun failing on my
> > Macbook. This is a vanilla copy of the source with no code edits. I'm
> > getting
> >
> > [ 91%] Built target buildinfoobj
> >
> >
> */Users/jmatthews/blender-build/blender/extern/audaspace/bindings/python/PySound.cpp:69:10:
> > **fatal error: *
> >
> > *      'numpy/ndarrayobject.h' file not found*
> >
> > #include <numpy/ndarrayobject.h>
> >
> > *         ^~~~~~~~~~~~~~~~~~~~~~~*
> >
> >
> > I do a
> >
> > git checkout blender2.8
> > make update
> > make
> > to perform my build. Any ideas what I'm doing wrong?
> > _______________________________________________
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> > Bf-committers at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
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