[Bf-committers] [Bf-viewport] render-layers and clay-engine branches merged in blender2.8
Luca Rood
contact at lucarood.com
Fri Feb 10 22:06:22 CET 2017
Hey,
blender2.8 is indeed a lot more usable now, so maybe we can move back already :)
But even though you might already be aware of this, I just wanted to note that the selection issue isn't completely resolved.
When i only have mesh objects in the scene, regardless of which I click on, it always selects the active object. Though I am able to make another object active, by clicking on it after having selected all objects with 'a'.
If I also have non-mesh objects in the scene, it toggles between the non-mesh objects, regardless of which I click on. Also, I am only able to make the first added mesh object active, by the aforementioned "select all then click" method, but not any subsequently added objects.
Here is a video demonstrating the issue: https://drive.google.com/file/d/0B9fPnz_YQyDnQWh5ZjlQcGFZOEU/view?usp=sharing
But I agree we should avoid moving development away from the main branch, so I guess we can move development back to blender2.8 anyway.
Best,
Luca
---- On Fri, 10 Feb 2017 12:26:36 -0800 Dalai Felinto <dfelinto at gmail.com> wrote ----
> Hi,
>
> > a temp-blender2.8-stable branch (...)
>
> Can we get rid of it now? Blender2.8 has those issues solved already.
> There is no reason to move development away from it.
>
> Cheers,
> Dalai
> --
> blendernetwork.org/dalai-felinto
> www.dalaifelinto.com
>
>
> 2017-02-07 21:03 GMT+01:00 Mike Erwin <significant.bit at gmail.com>:
> > A few things need to be fixed ASAP to make 2.8 usable:
> > - select objects in the (non-clay) viewport
> > - visual feedback during object transform (G, S, R)
> >
> > LucaRood made a temp-blender2.8-stable branch that excludes these merges so
> > other people can continue working. Any work there will be merged back into
> > blender2.8.
> >
> > FYI (everyone) the clay engine does not work on Mac or Mesa. Expect it to
> > crash! Windows or Linux with vendor drivers are the best platforms for
> > testing. Once we finish the GL upgrade to 3.3 core profile it will work
> > everywhere.
> >
> > Mike Erwin
> > musician, naturalist, pixel pusher, hacker extraordinaire
> >
> > On Tue, Feb 7, 2017 at 5:45 AM, Dalai Felinto <dfelinto at gmail.com> wrote:
> >
> >> Hi there,
> >> Just to inform the list that the viewport related branches were merged
> >> in blender2.8.
> >>
> >> Render-Layers:
> >> https://developer.blender.org/rBaeb8e81f2741aabc95d14bce7a83cef45481959c
> >>
> >> Clay-Engine:
> >> https://developer.blender.org/rB83adc544382689217e19564fd5f2dd62160956cb
> >>
> >> The branches still have todos, and help is welcome as usual. Refer to
> >> their respective commits for more details.
> >>
> >> Apart from that the merges were done "manually", squashing the
> >> branches into single commits.
> >>
> >> In other words, if you had a fork of one of those branches (as I know
> >> at least Alexander Romanov had), you will need to manually cherry-pick
> >> your work to be on top of blender2.8. Poke me on IRC (dfelinto at
> >> #blendercoders) if you need any assistance.
> >>
> >> All the best,
> >> Dalai
> >> --
> >> blendernetwork.org/dalai-felinto
> >> www.dalaifelinto.com
> >> _______________________________________________
> >> Bf-viewport mailing list
> >> Bf-viewport at blender.org
> >> https://lists.blender.org/mailman/listinfo/bf-viewport
> >>
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