[Bf-committers] Material naming

Thomas Beck software at plasmasolutions.de
Sat Oct 15 13:43:13 CEST 2016


Hi, I think we got your point.

Bastien recently committed https://developer.blender.org/
rB49c2dbc5dbaefd3a2ff950dbb33e6190885d347e which should restore the 30
characters you previously loved... just a heads up in case you didn't
noticed it.

Best regards,
Thomas

Plasmasolutions
Design | Development | Training

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2016-10-15 13:09 GMT+02:00 emcéjé <emceje at gmail.com>:

> As mixed pipelines does not offer the same possibilities for naming
> conventions, it is necessary to offer a cross-platform method for
> identification.
>
> The current issue is that in 2.78 the old naming possibilities became
> degraded compared to the older ones with reducing possible character
> numbers from 30 to 23.
>
> For a flexible naming many additional variables need characters.
>
> As an example, I use 3 characters for material resolution (like:_4k),
> letters and numbers for colors, variations, etc.; (like: V01_, C01_),
> some characters for different rendering engine versions and so on.
>
>
> With the current degradation I simple cannot use the selection popup
> as the important data cannot be seen anymore because of the menu width
> and the ....
>
> To be honest as much I think about this '...' function it became more
> and more a wrong direction on materials. Material naming was the only
> one ever what was organized even by the worst artists I worked. No
> Wood.0001 or Wood.002.
> Even they gave correct names for their materials.
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