[Bf-committers] Intesting smal suggestions

Aaron Carlisle carlisle.aaron00 at gmail.com
Mon Jan 25 17:09:38 CET 2016


> second -> a new modifier: weld vertices or something like that. vertex
> close enough mix each other in pars to one vertex of different meshes.

This sounds like https://developer.blender.org/T41748

On Mon, Jan 25, 2016 at 8:38 AM, Ivam Pretti <ivamprettimn at gmail.com> wrote:

> I have three small sugestions to make that will improve a lot the usability
> of some important features in blender:
>
> first - > Shrink modifier: it needs a influency vertex group, so we can
> adjust the vertices that are the target to shrink to.
>
> Its usefull to cloths and a lot of other things.
>
> second -> a new modifier: weld vertices or something like that. vertex
> close enough mix each other in pars to one vertex of different meshes.
>
> third -> this wold be to the source code of blender, you could use
> fundamental blocks of code, every time this code appear in the software,
> use the same block of code, instead of creating a lot of similar code, this
> avoid mistakes like in the particle instances assign, it doesnt behave like
> assign materials, and other linking data philosofy of blender. Avoid
> unessary documentation, etc.  Other example, are belzier curves, curves in
> graph editor, it should have  a standart pattern to all curves in blender,
> even in 2d or 3d, or something like that.
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