[Bf-committers] Development fund grant for Lukas Toenne - 'everything nodes'

Jacob Merrill blueprintrandom1 at gmail.com
Mon Feb 15 20:26:49 CET 2016


PGI made a system that writes python code from logic nodes for the game
engine, maybe something like this could be wrap native code?
On Feb 15, 2016 11:24 AM, "Jacques Lucke" <mail at jlucke.com> wrote:

>
>
> That is great news!
>
> As the person who developed the Animation Nodes addon, I'm really
> looking forward to read the discussion material Lukas will present.
>
> I hope I can help a bit with the experience I gained during the
> development of the addon!
>
> Cheers,
> Jacques Lucke
>
> Am 2016-02-15 19:41, schrieb Ton Roosendaal:
>
> > Hi,
> >
> > Lukas accepted a grant to work two months on a design proposal for the
> "everything nodes" 2.8 project in Blender - including for object transform,
> modifiers, particles, hair and simulation. He'll be working on this
> together with Sergey.
> >
> > Lukas will be presenting discussion material for everyone soon.
> Hopefully this will kickstart a crucial 2.8 project for us!
> >
> > I would also like to invite (python) coders who already worked on
> procedural modeling and animation nodes to connect or reach out. Your
> experience and feedback is important!
> >
> > Laters,
> >
> > -Ton-
> >
> > --------------------------------------------------------
> > Ton Roosendaal  -  ton at blender.org   -   www.blender.org [1]
> > Chairman Blender Foundation - Producer Blender Institute
> > Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> >
> > _______________________________________________
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> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
>
>
>
> Links:
> ------
> [1] http://www.blender.org
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