[Bf-committers] The future of FBX and/or other formats in Blender

Owen Hogarth II gurenchan at gmail.com
Fri Feb 12 20:57:26 CET 2016


@Brian

That's definitely good news, I am sure there are more devs like you out
there who could help get this done. I looked tat the opengl format but like
@Juan said it's pretty opengl specific so would be pretty useless for
things outside of opengl world. Does Ton or Campbell or anyone else have
any issues moving forward with adding USD support to blender?

Best,
Owen

On Sat, Feb 13, 2016 at 3:42 AM, Brian Savery <brian.savery at gmail.com>
wrote:

> >
> >
> > Right now I'm a bit scared by the binary blob they offer in the USD
> > homepage, but if they truly make it free like they promised, why not?
> >
> > How does it relate to COLLADA and to the other proposed alternatives
> > (like glTF)? Does it fit the main use case for FBX (videogames)?
> >
> >
> If I could jump in here on USD front, it's meant to be a somewhat superset
> on top of alembic to make it a better interchange format between DCC
> platforms.
>
> If you're asking about exporting to game engines through USD, currently I
> don't know of any engines supporting it yet but you could imagine the use
> cases would be similar to alembic in game engines.
>
> It would be great to get USD support into Blender, and I'd personally
> definitely would be willing to help on that front.  Keep in mind too that
> if the goal is to get content into game engines, then USD could be a bridge
> to maya LT (USD support will be in maya) which then could export FBX to
> unity/unreal.  Then Blender doesn't necessarily chase the FBX format
> directly.
>
> Brian
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