[Bf-committers] Blender developers meeting minutes - February 22, 2015

David Fenner d4vidfenner at gmail.com
Mon Feb 23 13:06:55 CET 2015


Hi Campbell, thanks for checking out.
Sad to hear that there doesn't seem to be much feasibility in the ideas ,
I'd argue, but I'm no programmer, so I don't know what is really feasible
or not, except from what "looks easy" or "looks hard".
Still, I'd like to rescue some ideas in case you missed them that seem
important, not so big, not so hard ( "seem" is the key word here).:

- Cage modifier that acts outside the mesh (it's default in most programs)
- vector displacement generation / application, at least in displacement
modifier.
- Finish nurbs GSOC.
- Elastic implicit skinning.
- Finish / tighten manta flow integration.

Of course there are other things like Modifiers as linkeable datablocks
that I would kill for, but I understand that may require too much of
refractoring and knowing of the blender code.

Thanks,
David.

2015-02-22 22:29 GMT-03:00 Jacob Merrill <blueprintrandom1 at gmail.com>:

> I forgot to add to that list, Game sprite and 2.5d sprite generation tools,
> for cycles and blender internal....
>
> On Sun, Feb 22, 2015 at 4:51 PM, Campbell Barton <ideasman42 at gmail.com>
> wrote:
>
> > Hi David, checked over this list (a while back and again just now for
> > recent suggestions), to see if any should be included in our wiki.
> >
> > But think practically none of them are very good for GSOC projects.
> >
> > Either they're very small/specific changes to behavior in
> > functionality, which we better do as a part of regular development.
> >
> > Others are just big projects which more experienced devs should work on.
> >
> > Though I can't speak for module owners in all areas, it's disputable
> > if we would even accept some of these suggestions. (don't fit well
> > with Blender's existing design).
> >
> > An experienced GSOC student need not be limited by our suggested
> > projects either,
> > though its worth asking first to see if your project would be rejected
> > based on functionality alone.
> >
> > On Mon, Feb 23, 2015 at 10:30 AM, David Fenner <d4vidfenner at gmail.com>
> > wrote:
> > > Hi. About GSOC, we users have made a thread with ideas and suggestions,
> > not
> > > as feature requests or random demands, but just to serve as a starting
> > > point or somewhere that devs and students can look for ideas . In
> general
> > > things were kept quite realistic and not too ambitious, there are some
> > > interesting points there. Please take a look:
> > >
> > >
> >
> http://blenderartists.org/forum/showthread.php?362702-GSOC-2015-user-ideas
> > >
> > > Thanks,
> > > David.
> > >
> > >
> > > 2015-02-22 12:58 GMT-03:00 Ton Roosendaal <ton at blender.org>:
> > >
> > >> Hi all,
> > >>
> > >> (Our DNS service had/has issues, websites work but might not resolve.
> > Just
> > >> retry then!)
> > >>
> > >> Here are the notes from today's meeting in irc.freenode.net
> > >> #blendercoders.
> > >>
> > >> 1) Upcoming 2.74 release
> > >>
> > >> - The current project list:
> > >>   http://wiki.blender.org/index.php/Dev:Doc/Projects
> > >>
> > >> - We're still on planning and in BCon3 (wrapping up and fix only). A
> > test
> > >> build can be made next week.
> > >>
> > >> - The "Sticky keys" patch has been moved to 2.75. Julian Eisel (code)
> > and
> > >> Campbell Barton (review) agreed that changes in Blender's event system
> > are
> > >> a bit too risky now, better apply right after release.
> > >>
> > >> - Apparently a lot of coders like cats! So, time to challenge the
> > artists
> > >> out there to come up with Cat Splash for 2.74. Frequent
> > code-contributors
> > >> who have cats can help judging! (Contact me).
> > >>
> > >> 2) Other projects
> > >>
> > >> - Blender Foundation has sent in the application! March 2 Google
> > announces
> > >> which orgs participate this year.
> > >> http://www.google-melange.com/gsoc/homepage/google/gsoc2015
> > >>
> > >> - All module owners are invited to add their ideas for GSoC students
> on
> > >> this list:
> > >>
> > http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2015/Ideas
> > >>
> > >> - Bastien Montagne has been having fun optimizing our GHash hashing
> > code:
> > >> https://developer.blender.org/T43766
> > >>
> > >>
> > >> Thanks,
> > >>
> > >> -Ton-
> > >>
> > >> --------------------------------------------------------
> > >> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> > >> Chairman Blender Foundation - Producer Blender Institute
> > >> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> > >>
> > >>
> > >>
> > >> _______________________________________________
> > >> Bf-committers mailing list
> > >> Bf-committers at blender.org
> > >> http://lists.blender.org/mailman/listinfo/bf-committers
> > >>
> > > _______________________________________________
> > > Bf-committers mailing list
> > > Bf-committers at blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> >
> >
> > --
> > - Campbell
> > _______________________________________________
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> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
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