[Bf-committers] BGE developer meeting 2015

Jacob Merrill blueprintrandom1 at gmail.com
Sat Apr 4 03:59:34 CEST 2015


https://docs.google.com/document/d/1VcC6pREY9XcamXqBOmnrp2NparGT0N9BfXRG-IhaJ5c/edit?usp=sharing

here is the same doc, opened back up for editing :D

[BPR] is me....

(thank you again for all of your hard work!)

On Fri, Apr 3, 2015 at 6:48 PM, Jacob Merrill <blueprintrandom1 at gmail.com>
wrote:

> Side note, that open doc has not been made available to people on blender
> artists that use the engine,
>
> "
> https://docs.google.com/document/d/1VVZAP0t5IZmGnwwHKSuo2FNn_7vnCb8BcKlMoymz9YI/edit?usp=gmail
> "
>
> I would have had a few things to say/add
>
> On Fri, Apr 3, 2015 at 11:02 AM, Jacob Merrill <blueprintrandom1 at gmail.com
> > wrote:
>
>> I think that modernizing the viewport of the current bge would allow
>> projects that are greenlit to compete better in the wild,
>> there is also the newer bullet builds....
>>
>> I vote for refeactor and upgrade,
>>
>> The current engine is useable currently,
>>
>> 1.Viewport upgrade
>> 2.bullet upgrade
>>
>> 3-Logic brick color coding system, and leave noodle highlighted mode.
>>
>> #3 =if you could color the wires of logic, it makes it much easier to
>> follow, there is a reason electricians use more then 1 color wire :)
>> also hide by color would help a bunch.
>>
>> leave last noodle highlighted = makes it much easier to track down in
>> complex systems.
>> On Apr 3, 2015 10:50 AM, "Jorge Bernal" <jbernalmartinez at gmail.com>
>> wrote:
>>
>>> Hi BGE/Blender developers,
>>>
>>> last BGE meeting was almost a year ago. I think that it's time to
>>> organize
>>> another one to put in line our ideas regarding the BGE's future ;-)
>>>
>>> In the last meeting (See [1] and [2] ) we exposed all the possible
>>> options
>>> that we had but we didn't take any decision. Now that the bug tracker is
>>> slowly again under control and we have more volunteers, I think that it's
>>> time to take that decision:
>>>
>>> Basically, we have:
>>> 1- Rewrite/Refactor the current BGE
>>> 2- Integrate another game-engine (like Panda3D)
>>> 3- Leave the BGE as interactive tool.
>>> 4- Rewrite/Refactor current BGE + interactive tool + reuse code from
>>> blender (i.e new viewport code)
>>>
>>> The only thing that we were all agreed was that we wanted a real game
>>> engine not a limited one focused on interactive tool :-).
>>>
>>> Also, we would like to know the official BF position to be rowing all in
>>> the same direction.
>>>
>>> Last time the meeting was at 21h UTC. If everyone agrees we can have a
>>> meeting this monday 6th at 21h UTC
>>>
>>> Regards,
>>> Jorge
>>>
>>> [1]  http://www.pasteall.org/52137 (irc log)
>>> [2]
>>>
>>> https://docs.google.com/document/d/1VVZAP0t5IZmGnwwHKSuo2FNn_7vnCb8BcKlMoymz9YI/edit
>>> (document exposing all options and pro/cons)
>>> _______________________________________________
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>
>>
>


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