[Bf-committers] Withdrawal

Gavin Howard gavin.d.howard at gmail.com
Sun Sep 14 21:08:47 CEST 2014


Well, if I don't get it done, you have to. The time constraint was so
you could expect it done before having to work on it yourself.

On Sun, Sep 14, 2014 at 1:04 PM, Sergey Sharybin <sergey.vfx at gmail.com> wrote:
> Sounds cool, only not sure why to define such a time constraints?
>
> On Mon, Sep 15, 2014 at 12:59 AM, Gavin Howard <gavin.d.howard at gmail.com>
> wrote:
>
>> In reality, Ton, I sent that email only to you; I didn't know Sergey's
>> address, I didn't want to spam the mailing list, and I was already too
>> embarrassed. (So much for that.) So it's not Sergey's fault. And
>> neither is it yours; I know you're busy, so I was planning on
>> resending the email today anyways. But I should have sent it to the
>> whole list. Yet another mistake. Sorry.
>>
>> The truth is that I'm not frustrated with you all. What did me in was
>> going back through and trying to clean up the fixes as Sergey said. I
>> thought I understood what he said, and I realized that I didn't. Like
>> I said, it was my own incompetence at following simple instructions.
>> Just to be clear, I never thought I was insulted. I simply get
>> frustrated with myself quite easily, especially after last summer.
>>
>> Sergey, your clarifications helped. (I think.) Give me 24 hours to go
>> back through and get it up to standard.
>>
>> God Bless,
>> Gavin Howard
>>
>> On Sun, Sep 14, 2014 at 9:31 AM, Sergey Sharybin <sergey.vfx at gmail.com>
>> wrote:
>> > I didn't actually see your mail from monday. Either it got lost somewhere
>> > in my client or i dunno.
>> >
>> > As for the fixed bugs section it's not that bad actually, the stuff Ton
>> > mentioned in the minutes are just guidelines for that page to make it
>> > maintainable. It doesn't mean it's fully wrong or so. Main issue with the
>> > page is that it lacks information about the revision range it's valid
>> for.
>> > So if you suddenly becomes busy and i (or cambo or whoever else) need
>> > finish it -- it'll be rather tricky to figure out where to start. To
>> avoid
>> > such issues, we put on the top of the page:
>> >
>> >   Changes from revision AAA up to BBB
>> >
>> > It should be really easy for you to add information about revision your
>> > list is updated to.
>> >
>> > Other issue is that i saw quite a few fixes which were a fixes for new
>> > stuff added to 2.72. We don't mention that in the change log. It should
>> be
>> > easy for you again to just ignore such fixes for the rest of the
>> revisions
>> > from now on up to the very release. We'll need to clean up existing list
>> > from those fixes, but for that you can have at least mine help, and as
>> max
>> > -- there could be more volunteers to help cleaning stuff up.
>> >
>> > And the structure issue is also not that difficult to solve. It's just
>> > matter of using old structure and copy-pasteing new fixes to it. Or
>> > renaming the sections, so Modeling is more like a Mesh Editing,
>> Compositor
>> > is Node / Compositor and such. Sticking to some "standard" template is
>> good
>> > for the readability of changes imo. And for this you can also use my help
>> > or help from someone else in the community.
>> >
>> > So to summarize, there is some clean up to be done on the fixes page, but
>> > it's not that much of work and it doesn't mean you need to do it all
>> (we'll
>> > for sure help with the cleanups and so). And consider information from
>> > Ton's mail about fixed bugs section as a guideline for the future work on
>> > that section. Do not consider it as an insult on your work, we really
>> > appreciate your help.
>> >
>> > On Sun, Sep 14, 2014 at 9:11 PM, Ton Roosendaal <ton at blender.org> wrote:
>> >
>> >> Hi Gavin,
>> >>
>> >> Sorry, it's unfortunate that nobody replied to your mail from last
>> monday.
>> >> I had no time either.The issue would/could have been easy to handle in
>> irc
>> >> though... asking sergey or campbell or me. I can only confirm they've
>> been
>> >> very busy and didn't notice or forgot the mail.
>> >>
>> >> In any way - most important is to at least keep communicating! When that
>> >> fails it's usually the core of the issues in a volunteering
>> organization.
>> >>
>> >> I'll ask Sergey to clarify the remarks I copied to the minutes.
>> >>
>> >> -Ton-
>> >>
>> >> --------------------------------------------------------
>> >> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
>> >> Chairman Blender Foundation - Producer Blender Institute
>> >> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>> >>
>> >>
>> >>
>> >> On 14 Sep, 2014, at 5:09, Gavin Howard wrote:
>> >>
>> >> > All,
>> >> >
>> >> > This is going to be a pretty weird email, but whatever.
>> >> >
>> >> > I've been using Blender for several years now, after being introduced
>> >> > to it while at version 2.49. I used it a little, then set it aside for
>> >> > a while. A year later, I came back to a wonderful 2.5x series. I was
>> >> > excited, and because I /thought/ I could program, I wanted to help.
>> >> >
>> >> > I was /completely/ wrong about my skill.
>> >> >
>> >> > I bombed GSoC 2013, and as a result, I got super frustrated at myself
>> >> > and went into "hiding". After a while, and more education, I decided
>> >> > to do something a little more humble: the Release Notes.
>> >> >
>> >> > As you all know from last week's Developers' Meeting, I did the
>> >> > Release Notes wrong, especially on the Bug Fixes page. I went back
>> >> > through and tried to fix the problems, but my judgment is lacking, and
>> >> > I'm sure that I didn't quite fix them. Quite frankly, I am frustrated
>> >> > with my ineptitude yet again.
>> >> >
>> >> > I know that the Blender Foundation doesn't need my help, and at this
>> >> > point, I am pretty sure my "help" is a burden in several ways. So I
>> >> > really wonder if it would be better without me.
>> >> >
>> >> > I sincerely hope it hasn't been a burden in /every/ way. Regardless of
>> >> > if I have or not, I think it's time I call it quits. I'm just not
>> >> > competent enough to help out, even in a non-development role.
>> >> >
>> >> > I will finish out this release, but once 2.72 (and any 'a' or other
>> >> > subsequent bugfix release) is out, I will not "help" out anymore. I'll
>> >> > still be a user; Blender (and Cycles!) helped me secure a spot in
>> >> > BYU's Animation Emphasis for the Computer Science major, and I don't
>> >> > intend to stop using it. But my role in its development will
>> >> > disappear.
>> >> >
>> >> > Sorry, Campbell; I know you don't like doing those Release Notes.
>> >> >
>> >> > Thanks for everything.
>> >> >
>> >> > God Bless,
>> >> > Gavin Howard
>> >> > _______________________________________________
>> >> > Bf-committers mailing list
>> >> > Bf-committers at blender.org
>> >> > http://lists.blender.org/mailman/listinfo/bf-committers
>> >>
>> >> _______________________________________________
>> >> Bf-committers mailing list
>> >> Bf-committers at blender.org
>> >> http://lists.blender.org/mailman/listinfo/bf-committers
>> >>
>> >
>> >
>> >
>> > --
>> > With best regards, Sergey Sharybin
>> > _______________________________________________
>> > Bf-committers mailing list
>> > Bf-committers at blender.org
>> > http://lists.blender.org/mailman/listinfo/bf-committers
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
>
>
>
> --
> With best regards, Sergey Sharybin
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers


More information about the Bf-committers mailing list