[Bf-committers] suggestions for the tracking tools

Vicente Carro vicentecarro at gmail.com
Wed Sep 3 12:48:39 CEST 2014


Ups, I just noticed there is already a way to do what I suggested in the
points 1 and my question about deactivating frames for specific frames.

Awesome :)

Vicente


On 3 September 2014 10:36, Vicente Carro <vicentecarro at gmail.com> wrote:

> Hi,
>
> Right now I'm using, at work, other software for doing tracking. So I have
> noticed that blender is missing a couple of interesting (I think so)
> features:
> 1- The trackers should be displayed in the Graph editor. It's useful when
> you have long shots tracked and you want to smooth some parts. Also useful
> to detect shakes in the camera.
> 2- Colour chooser with threshold. Apart of the very useful R,G and B
> channels it would be awesome to have a colour picker to choose exactly the
> colour we want to track in the pattern and that could be complemented with
> a threshold value. We use this feature intensively and makes extremely easy
> to track certain shots.
> 3- A graph showing how many trackers are "active" in each frame of the
> shot so we can easily know in which frames we should put more effort. In
> one axis we have the frames and in the other the number of active trackers.
> 4-Maybe this one could be applicable to other areas of Blender. When we
> are going to use proxies we usually use other application to actually
> create the proxies. That application is using our render farm to do the
> job, so it's really fast. However in Blender we don't have the chance and
> it's damn slow. Also I suspect the proxy generation stuff is not even
> multi-threaded, is that right? So, a way to create the proxies in the
> render farm, if any, would be very welcome.
>
> Is there a way to "deactivate" a tracker for an specific frame(or group of
> frames) so it's not evaluated during the solving?
>
> And also I would like to know if there is an specific place to talk about
> the tracking tools apart of this mailing list.
>
> Thanks
>
> Vicente
>
>
>


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