[Bf-committers] OpenSubdiv branch - segmentation fault

Aditia A. Pratama aditia.ap at gmail.com
Thu May 22 01:08:06 CEST 2014


Hi Julius,

Have you tried using nvidia-prime or bumblebee? I haven't tried opensubdiv
branch yet, but i'v used bumblebee to activate my gpu.
 On May 22, 2014 4:32 AM, "Julien Duroure" <julien.duroure at gmail.com> wrote:

> My active graphic card is Intel Ironlake Mobile ( and Nividia GeForce GT
> 420M, but not active for now : optimus using PRIME )
> I used CPU for backend, so I don't know if it matters.
>
> Regards,
>
> Julien
>
>
> On Wed, May 21, 2014 at 11:18 PM, Sergey Sharybin <sergey.vfx at gmail.com
> >wrote:
>
> > Which graphics card you've got and and which compute backend you're
> using?
> >
> >
> > On Wed, May 21, 2014 at 10:49 PM, Julien Duroure
> > <julien.duroure at gmail.com>wrote:
> >
> > > Hi all, hi Sergey,
> > >
> > > I just compiled opensubdiv-modifier branch on my linux system ( ubuntu
> > > 14.04 64bits)
> > > Compilation is OK, but I have a segmentation fault when I try to add
> > > modifier to default cube.
> > >
> > >
> > > gdb is not very verbose : http://www.pasteall.org/51799
> > > neither blender.crash.txt : http://www.pasteall.org/51800
> > >
> > > Do you know what can cause this ?
> > >
> > > Regards,
> > >
> > > Julien
> > > _______________________________________________
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> > > Bf-committers at blender.org
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> > >
> >
> >
> >
> > --
> > With best regards, Sergey Sharybin
> > _______________________________________________
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> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
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