[Bf-committers] GSoC 2014: Implementation of a Muscle System Proposal

Juan Pablo Bouza jpbouza at hotmail.com
Wed Mar 19 16:51:21 CET 2014


Hehe, as far as I know, currently the best way to do this is with shrinkwrap and smooth modifiers. Very hand crafted work.

Here's a workin example I did some years ago, wow... blender 2.49... hehe, but well, I've successfully ported this kind of rig to 2.5+ too.

https://www.youtube.com/watch?v=fPYwalEYkK8

I am about to put some of these thoughts in a Gooseberry wishlist... so if this gets accepted we'll surely be able to exchange some ideas!



> Date: Wed, 19 Mar 2014 08:44:33 -0700
> From: blueprintrandom1 at gmail.com
> To: bf-committers at blender.org
> Subject: Re: [Bf-committers] GSoC 2014: Implementation of a Muscle System	Proposal
> 
> +1
> 
> I have done this before by setting up armatures, but it was clunky and not
> easy to work with,
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