[Bf-committers] GSoC 2014 Aspirant: Implementation of a Pyramid Primitive in Blender

Tamungang Brian tbrian001 at gmail.com
Tue Mar 18 16:46:04 CET 2014


Hi,
Thank you so much for being blunt. It really helps save time and energy.
In this case, how about I go ahead and implement a mesh pyramid
primitive as an add-on to Blender. As mentioned previously, it will
have niche users (eg architects, product designers), it will give them
an easier (and faster) way of creating pyramids, but it is far more
challenging.

Suggestions are welcome.
Kind regards.
Brian T.

On 3/18/14, Antony Riakiotakis <kalast at gmail.com> wrote:
> Hi,
>
> Sorry for being blunt but such a project would last one week at most for
> someone inexperienced. Most experienced devs could add something like that
> in a day or two. I don't think we would accept such a proposal.
>
> If you really are serious about taking part in GSOC you should think of
> something else or check our ideas page:
>
> http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2014/Ideas
>
> If you really want to stay in this direction, then, for example, creating
> the basis of a full parametric modelling system (design, user interface, a
> few basic primitives) is an appropriately more challenging and interesting
> project (just to give you a rough idea of the scale of the project you
> should aim for).
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