[Bf-committers] Shader list consistency

Lukas Tönne lukas.toenne at gmail.com
Wed Jun 25 10:52:18 CEST 2014


Known issue. I've tried to fix the "tree view" widgets in the material
properties to follow the same ordering as the Add menu (and also search,
etc), but the problem is hackish code there. A lot of hardcoded assumptions
about material nodes have gone into it that make it difficult to
generalize. It may be possible to use the categories system for ordering
and then delegate the actual behavior to specialized operators.


On Wed, Jun 25, 2014 at 10:34 AM, Thomas Beck <software at plasmasolutions.de>
wrote:

> I would vote for an alphabetic order everywhere. As the "commonly used"
> nodes are heavily depending on the habits of the user and the use case,
> there should be no "promoted" nodes. Personally I am using the "search"
> menu often to circumvent the hazzle with the node order.
>
> Cheers, Thomas
>
>
> 2014-06-25 9:56 GMT+02:00 gandalf3 <zzyxpaw at gmail.com>:
>
> > The order of shader nodes in the add shader menu is not consistent
> > between the node editor and the properties editor, and even seems to
> > change from version to version.
> > See http://blender.stackexchange.com/q/13376/599 for some reasons why
> > this can be annoying.
> >
> > I personally like how the nodes are (kind of) sorted by most commonly
> > used in the node editor menu, which ensures common nodes like glossy and
> > diffuse can be added by pressing the first letter in their names (in
> > this case, G or D).
> > It's also nice having super common nodes like mix and add at the top,
> > right next to the cursor.
> >
> > However, "commonly used" will probably change from user to user (e.g. I
> > personally would say glass is more commonly used than refraction, yet
> > refraction is above glass in the menu). Plus it is probably not the most
> > intuitive sorting order to new users.
> >
> > Maybe separating the add and mix nodes and sorting the rest alpha
> > alphabetically (mockup: http://pasteall.org/pic/73077) could work well,
> > but T no longer gives a transparent node.. :/
> >
> > Any thoughts on this?
> >
> > --
> > -gandalf3
> >
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> >
>
>
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