[Bf-committers] Regarding: Cycles support for specular color in solid shading mode

Antony Riakiotakis kalast at gmail.com
Tue Dec 2 12:33:30 CET 2014


I don't mind insults (though I think they are not appropriate for this
list) but I just can't see how the solution you propose will be simpler and
more compatible. Perhaps a patch would help demonstrate this?

On 2 December 2014 at 12:06, Mikhail Rachinskiy <wellmaderice at gmail.com>
wrote:

> We have three solutions:
> 1. Leave it as is
> 2. Introduce an extra factor (as you did)
> 3. Make BI default intensity equal to 1, which will unify colors between BI
> and Cycles, and then just darken default RGB values (which is the only
> logical and simple solution which does not break compatibility)
>
> Your solution leads to more complicated code and supports ridiculous way to
> manipulate colors by additional factors instead by colors themselves.
>
>
> --
> Regards,
> Mikhail Rachinskiy
> jewelcourses.com
> rachinskiy.com
>
> On Tue, Dec 2, 2014 at 2:17 PM, Antony Riakiotakis <kalast at gmail.com>
> wrote:
>
> > If we have two solutions only then the second worst is the best, right?
> > right?
> >
> > Ahem....
> >
> > Most people (OK, that is two out of three admittedly :p) seem to agree
> that
> > the result is too bright and that extra controls are redundant.
> >
> > In that case it makes sense to just dim the default material - the only
> one
> > users have no control over - and leave manual specularity control through
> > the color widget for the rest.
> >
> > I'm going to leave this as is from now and see how others like it.
> >
> > On 2 December 2014 at 02:30, Mikhail Rachinskiy <wellmaderice at gmail.com>
> > wrote:
> >
> > > Hi Antony,
> > >
> > >
> https://developer.blender.org/rB4ee53074aa951c42b0fb0899cd6376d124992304
> > > OK, you chosen the second worst possible solution for this issue.
> > >
> > > Would you also introduce new factor for default Cycles material?
> > >
> > > --
> > > Regards,
> > > Mikhail Rachinskiy
> > > jewelcourses.com
> > > rachinskiy.com
> > >
> > > On Mon, Dec 1, 2014 at 3:19 PM, Mikhail Rachinskiy <
> > wellmaderice at gmail.com
> > > >
> > > wrote:
> > >
> > > > Or we can make default intensity value for BI materials equal to 1 to
> > > make
> > > > materials look similar between BI and Cycles, after that we can lower
> > > > default Diffuse and Specular RGB values for both BI and Cycles.
> > > >
> > > > I thinks it is the best possible solution which will not affect old
> > > > materials and does not require additional factors.
> > > >
> > > >
> > > > --
> > > > Regards,
> > > > Mikhail Rachinskiy
> > > >
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