[Bf-committers] Custom normals

Bastien Montagne montagne29 at wanadoo.fr
Sun Aug 3 09:40:49 CEST 2014


Not currently, no. It might be, ultimately, but imho the combination 
modifier + vgroup is powerful enough to cover 99% of the needs (at 
least, from use cases I found on the web). And adding direct edition in 
Edit mode (though possible with current design) implies much bigger 
changes in that mode, we'd have to add loops (face corners) selection 
mode, many edittools and code not only to edit the normals, but also 
maintain consistency of normals across 'smooth fans', etc. Not sure we 
would get an agreement on such invasive changes.

Bastien

Le 03/08/2014 09:30, Hadrien Brissaud a écrit :
> Hello everyone,
>
> regarding the future implementation of custom normals ; is it planned to
> have them editable in the viewport the same way as vertices edges and faces
> (*ie* Maya style) ?
>
> Thank you,
>
> Hadrien
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