[Bf-committers] Patch to allow recording of static objects in game engine

Gavin Howard gavin.d.howard at gmail.com
Sun Sep 8 19:01:42 CEST 2013


James,

Even if it can't be applied for 2.69, you can do something else. You can
teach the club how to BUILD Blender on their own machines.

Of course, I don't know if they would like that, but if they would, then
you can teach them how to apply the patch to the sources, build, and then
test it. It might be pretty fun for them to have a "customized Blender".

God Bless,
Gavin Howard


On Sun, Sep 8, 2013 at 10:51 AM, James Yonan <james at openvpn.net> wrote:

> Can this patch be considered for inclusion in 2.69?  All feedback has
> been incorporated, and the patch has been in the field for several
> months (applied to 2.68a) with no known issues.
>
>
> https://projects.blender.org/tracker/index.php?func=detail&aid=35183&group_id=9&atid=127
>
> I'm going to be hosting a Blender club at my son's elementary school,
> and we need this patch, otherwise we can't record the animation of
> static objects that are controlled by logic bricks, which means that we
> can't do cool stuff like this: http://www.youtube.com/watch?v=yltDGgW4jd0
>
> One could argue that this is a bug fix, since the capability to record
> the animation of static objects existed in previous blender versions (<
> 2.60) and was removed without explanation.
>
> James
>
> On 01/05/2013 03:32, Dalai Felinto wrote:
> > Hi James,
> > Could you upload the patch in the blender tracker?
> > http://projects.blender.org/tracker/?atid=127&group_id=9&func=browse
> >
> > It's better to discuss eventual changes there
> > (and an example file there would help as well).
> >
> > My only concern with the patch (and we are better off discussing that in
> > the tracker) is that I would probably have a m_animate property
> > (instead of objprop.m_static_animate).
> > This way we don't need to check IsDynamyc() inside RecordAnimation().
> >
> > That also means that if you have a dynamic object and temporary disable
> its
> > Dynamics (via logic bricks) the object will still has its movements
> > recorded, which I think it's reasonable (it may already happen, not sure
> if
> > the actuator affects the result of IsDynamic() - too late now for me to
> > check the code ;).
> >
> > Nice video by the way.
> >
> > Thanks,
> > Dalai
> > _______________________________________________
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> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
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