[Bf-committers] How to build official binaries for Blender
Jürgen Herrmann
shadowrom at me.com
Mon May 27 21:14:59 CEST 2013
You might be right, but imho it is much harder to make mingw support OpenMP on windows than to optimize blender for MSVC ;)
Am 27.05.2013 um 20:59 schrieb Yousef Hurfoush <bat3a at msn.com>:
>
>> Any volunteers to donate msvc2012 license to BF or maybe someone wants to
>> sacrifice his computer's cpu power to run msvc2012 slave? :)
> there is no need for a license the express edition compiles x86, x86_64 by default, so it's just the matte of downloading one from ms site, you'll get a free serial to activate.
>>> I think we should stick with MSVC on Windows and work on cycles
>>> optimization for MSVC. Because MSVC builds are faster in BI, physics and
>>> other parts of Blender.
>
> well that's because of the openmp issue, if it is resolved then i'm sure it will be faster than the msvc one.
>
> Regards
> Yousef Harfoush
> bat3a at msn.com
>
>
>
>> Date: Tue, 28 May 2013 00:52:08 +0600
>> From: sergey.vfx at gmail.com
>> To: bf-committers at blender.org
>> Subject: Re: [Bf-committers] How to build official binaries for Blender
>>
>> Would also be good to have msvc2012 buildslave. But this is tricky =\
>>
>> Any volunteers to donate msvc2012 license to BF or maybe someone wants to
>> sacrifice his computer's cpu power to run msvc2012 slave? :)
>>
>>
>> On Tue, May 28, 2013 at 12:25 AM, Jürgen Herrmann <shadowrom at me.com> wrote:
>>
>>> Hi Yousef,
>>>
>>> I am currently working on documentation for that. But NVidia will release
>>> Cuda 5.5 RC soon so it might be unnecessary.
>>>
>>> I think we should stick with MSVC on Windows and work on cycles
>>> optimization for MSVC. Because MSVC builds are faster in BI, physics and
>>> other parts of Blender.
>>>
>>> /Jürgen
>>>
>>> Am 27.05.2013 um 19:57 schrieb Yousef Hurfoush <bat3a at msn.com>:
>>>
>>>> hi
>>>>
>>>> can you show me how to use cuda 5 with vs 2012? i want to use compile
>>> with mingw64, and the old abandon vs2008.
>>>>
>>>> i think concentrating on getting mingw64 use openmp is better than
>>> supporting any msvc compiler!
>>>> i mean the huge difference in render time alone makes mingw64 a killer
>>> compiler!
>>>>
>>>> but it still useful in coding and debugging, thanks for porting to it.
>>>>
>>>> Regards
>>>> Yousef Harfoush
>>>> bat3a at msn.com
>>>>
>>>>
>>>>
>>>>> From: shadowrom at me.com
>>>>> To: bf-committers at blender.org
>>>>> Date: Mon, 27 May 2013 17:56:19 +0200
>>>>> Subject: [Bf-committers] How to build official binaries for Blender
>>>>>
>>>>> Hi there,
>>>>>
>>>>>
>>>>>
>>>>> I got cuda 5.0 to work with VS 2012 today.
>>>>>
>>>>> I would like to provide official builds for 2.68.
>>>>>
>>>>>
>>>>>
>>>>> What do I have to do then?
>>>>>
>>>>> Is there any special build config I have to do?
>>>>>
>>>>> How do I provide an installer?
>>>>>
>>>>>
>>>>>
>>>>> /Jürgen
>>>>>
>>>>> _______________________________________________
>>>>> Bf-committers mailing list
>>>>> Bf-committers at blender.org
>>>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>>
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>>
>>
>> --
>> With best regards, Sergey Sharybin
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