[Bf-committers] How to build official binaries for Blender

Jürgen Herrmann shadowrom at me.com
Mon May 27 21:14:59 CEST 2013


You might be right, but imho it is much harder to make mingw support OpenMP on windows than to optimize blender for MSVC ;)

Am 27.05.2013 um 20:59 schrieb Yousef Hurfoush <bat3a at msn.com>:

> 
>> Any volunteers to donate msvc2012 license to BF or maybe someone wants to
>> sacrifice his computer's cpu power to run msvc2012 slave? :)
> there is no need for a license the express edition compiles x86, x86_64 by default, so it's just the matte of downloading one from ms site, you'll get a free serial to activate.
>>> I think we should stick with MSVC on Windows and work on cycles
>>> optimization for MSVC. Because MSVC builds are faster in BI, physics and
>>> other parts of Blender.
> 
> well that's because of the openmp issue, if it is resolved then i'm sure it will be faster than the msvc one.
> 
> Regards
> Yousef Harfoush
> bat3a at msn.com
> 
> 
> 
>> Date: Tue, 28 May 2013 00:52:08 +0600
>> From: sergey.vfx at gmail.com
>> To: bf-committers at blender.org
>> Subject: Re: [Bf-committers] How to build official binaries for Blender
>> 
>> Would also be good to have msvc2012 buildslave. But this is tricky =\
>> 
>> Any volunteers to donate msvc2012 license to BF or maybe someone wants to
>> sacrifice his computer's cpu power to run msvc2012 slave? :)
>> 
>> 
>> On Tue, May 28, 2013 at 12:25 AM, Jürgen Herrmann <shadowrom at me.com> wrote:
>> 
>>> Hi Yousef,
>>> 
>>> I am currently working on documentation for that. But NVidia will release
>>> Cuda 5.5 RC soon so it might be unnecessary.
>>> 
>>> I think we should stick with MSVC on Windows and work on cycles
>>> optimization for MSVC. Because MSVC builds are faster in BI, physics and
>>> other parts of Blender.
>>> 
>>> /Jürgen
>>> 
>>> Am 27.05.2013 um 19:57 schrieb Yousef Hurfoush <bat3a at msn.com>:
>>> 
>>>> hi
>>>> 
>>>> can you show me how to use cuda 5 with vs 2012? i want to use compile
>>> with mingw64, and the old abandon vs2008.
>>>> 
>>>> i think concentrating on getting mingw64 use openmp is better than
>>> supporting any msvc compiler!
>>>> i mean the huge difference in render time alone makes mingw64 a killer
>>> compiler!
>>>> 
>>>> but it still useful in coding and debugging, thanks for porting to it.
>>>> 
>>>> Regards
>>>> Yousef Harfoush
>>>> bat3a at msn.com
>>>> 
>>>> 
>>>> 
>>>>> From: shadowrom at me.com
>>>>> To: bf-committers at blender.org
>>>>> Date: Mon, 27 May 2013 17:56:19 +0200
>>>>> Subject: [Bf-committers] How to build official binaries for Blender
>>>>> 
>>>>> Hi there,
>>>>> 
>>>>> 
>>>>> 
>>>>> I got cuda 5.0 to work with VS 2012 today.
>>>>> 
>>>>> I would like to provide official builds for 2.68.
>>>>> 
>>>>> 
>>>>> 
>>>>> What do I have to do then?
>>>>> 
>>>>> Is there any special build config I have to do?
>>>>> 
>>>>> How do I provide an installer?
>>>>> 
>>>>> 
>>>>> 
>>>>> /Jürgen
>>>>> 
>>>>> _______________________________________________
>>>>> Bf-committers mailing list
>>>>> Bf-committers at blender.org
>>>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>> 
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>> 
>> 
>> 
>> -- 
>> With best regards, Sergey Sharybin
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