[Bf-committers] How to build official binaries for Blender

Jürgen Herrmann shadowrom at me.com
Mon May 27 21:12:29 CEST 2013


Hi Sergey,

use an express license. It does support everything you need to build blender no need for a pro license.

/Jürgen

Am 27.05.2013 um 20:52 schrieb Sergey Sharybin <sergey.vfx at gmail.com>:

> Would also be good to have msvc2012 buildslave. But this is tricky =\
> 
> Any volunteers to donate msvc2012 license to BF or maybe someone wants to
> sacrifice his computer's cpu power to run msvc2012 slave? :)
> 
> 
> On Tue, May 28, 2013 at 12:25 AM, Jürgen Herrmann <shadowrom at me.com> wrote:
> 
>> Hi Yousef,
>> 
>> I am currently working on documentation for that. But NVidia will release
>> Cuda 5.5 RC soon so it might be unnecessary.
>> 
>> I think we should stick with MSVC on Windows and work on cycles
>> optimization for MSVC. Because MSVC builds are faster in BI, physics and
>> other parts of Blender.
>> 
>> /Jürgen
>> 
>> Am 27.05.2013 um 19:57 schrieb Yousef Hurfoush <bat3a at msn.com>:
>> 
>>> hi
>>> 
>>> can you show me how to use cuda 5 with vs 2012? i want to use compile
>> with mingw64, and the old abandon vs2008.
>>> 
>>> i think concentrating on getting mingw64 use openmp is better than
>> supporting any msvc compiler!
>>> i mean the huge difference in render time alone makes mingw64 a killer
>> compiler!
>>> 
>>> but it still useful in coding and debugging, thanks for porting to it.
>>> 
>>> Regards
>>> Yousef Harfoush
>>> bat3a at msn.com
>>> 
>>> 
>>> 
>>>> From: shadowrom at me.com
>>>> To: bf-committers at blender.org
>>>> Date: Mon, 27 May 2013 17:56:19 +0200
>>>> Subject: [Bf-committers] How to build official binaries for Blender
>>>> 
>>>> Hi there,
>>>> 
>>>> 
>>>> 
>>>> I got cuda 5.0 to work with VS 2012 today.
>>>> 
>>>> I would like to provide official builds for 2.68.
>>>> 
>>>> 
>>>> 
>>>> What do I have to do then?
>>>> 
>>>> Is there any special build config I have to do?
>>>> 
>>>> How do I provide an installer?
>>>> 
>>>> 
>>>> 
>>>> /Jürgen
>>>> 
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>>> 
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> 
> 
> 
> -- 
> With best regards, Sergey Sharybin
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