[Bf-committers] Windows XP and the future of Blender
Jürgen Herrmann
shadowrom at me.com
Thu May 23 15:16:21 CEST 2013
Hi everyone,
Windows XP support is back in the x86 libs for VS2012.
X64 libs will follow later.
I added debug libs for most of the libs, some are still missing, I am working on this. ffmpeg is still a problem though.
I updated the OpenEXR libs to 2.0.0 too.
I hope I can update the VC 2008 libs for OpenEXR and dependencies tomorrow or Saturday.
Best regards
Jürgen
Am 19.05.2013 um 16:25 schrieb Thomas Dinges <blender at dingto.org>:
> Hi Jürgen,
> that sounds good, thanks for your work on this.
>
> Thomas
>
> Am 19.05.2013 16:19, schrieb Jürgen Herrmann:
>> Hi Thomas,
>>
>> As soon as NVidia provides a Cuda 5.5 toolset I'll provide official binaries. For all windows platforms xp-8. A build system transition from VC2008 to VC2012 can be done later, when everything is well tested and safe.
>>
>> /Jürgen
>>
>> Am 19.05.2013 um 15:03 schrieb Thomas Dinges <blender at dingto.org>:
>>
>>> Hi,
>>> no worries, there won't be any changes for the upcoming Blender 2.68, we
>>> will stick with vc2008 for it.
>>> I do not want to jump ahead, much more testing is needed.
>>>
>>> Jürgen, you are of course welcome to provide official vc2012 binaries
>>> for Blender 2.68, so people get a chance to test it well.
>>> For 2.69 or later we then can check if a switch is doable.
>>>
>>> Thomas
>>>
>>> Am 19.05.2013 14:46, schrieb Cezary Kopias:
>>>> we need support for xp
>>>> we need msvc for CUDA
>>>>
>>>> maybe a good option would be to have:
>>>>
>>>> mingw for xp users (faster?)
>>>> mingw-w64 as experimental
>>>> and msvc 2012 for win x64 (win7 win8)
>>>>
>>>> sound good?
>>>>
>>>>
>>>> 2013/5/19 Jürgen Herrmann <shadowrom at me.com>
>>>>
>>>>> MinGW 64 breaks OpenMP in win 8 too.
>>>>> There is no problem supporting Windows XP with VS2012 anymore.
>>>>> We'll just have to keep in mind using the right platform toolset.
>>>>> An we have to keep in mind that some features won't work.
>>>>>
>>>>> So I would suggest we compile the 32bit blender binaries with vs 2012 and
>>>>> the v110_xp toolset and just drop xp64 support by compiling blender with
>>>>> default v110 toolset for x64 windows.
>>>>>
>>>>> So we don't have to maintain two windows build platforms, just one.
>>>>> Makes it easier to stay up to date with libs.
>>>>>
>>>>> /Jürgen
>>>
>>> --
>>> Thomas Dinges
>>> Blender Developer, Artist and Musician
>>>
>>> www.dingto.org
>>>
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>
> --
> Thomas Dinges
> Blender Developer, Artist and Musician
>
> www.dingto.org
>
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