[Bf-committers] Some changes in 3D view header (and general RNA-generated UI)
Bastien Montagne
montagne29 at wanadoo.fr
Sat May 11 15:11:05 CEST 2013
Hi devs,
Here is a patch that was first intended to fix [#35224] "Transform
orientation - order inconsistency" : http://www.pasteall.org/42132/diff
It’s not a big deal in itself, but as it affects quite a few areas, I
thought it would be better to post it here, so that all core devs have a
chance to give it a look.
This patch adds several fixes/enhancements/simplifications (deduplications):
* Its main goal is to remove as much "manual UI" from 3D view header as
possible. In current state, it moves mode selector and all transform
manipulators/orientations stuff to RNA (leaving basically only edit mesh
select modes with custom handlers, as they have some quite specific
features).
* To achieve this, three main modifications were done:
** enum-operator-generated menus are now PULLDOWN in headers too.
** All bit-flag enums expanded in ROW buttons now have a handling
consistent with e.g. layers, or what we already have for transform
manipulators, i.e. clicking select only one element, shift-click to
select multiple ones.
** Consequently, the three RNA booleans manipulators flags are merged
into a single bit-flag enum (yes, this is also an API change, though I
doubt many scripts use it).
All this allows to remove some code in 3DView/transform areas, that was
actually mostly duplicating RNA/operator one.
Also done a few optimizations here and there (among other, do not pass
&numitems to RNA_property_enum_items() when you do not need it, saves at
least an iteration over enum items to count them ;) ).
Best regards,
Bastien
More information about the Bf-committers
mailing list