[Bf-committers] GSOC 2013 Arduino idea thoughts

Arnaud Loonstra arnaud at sphaero.org
Thu May 2 14:15:47 CEST 2013


Yes I am.

Arnaud.

On Thu, 2 May 2013 12:21:36 +0100
Trevor Tomesh <trevor.tomesh at gmail.com> wrote:

> Hi, Arnaud,
> 
> Are you referring to my proposal?
> 
> Trevor
> 
> 
> On Thu, May 2, 2013 at 11:11 AM, Arnaud Loonstra <arnaud at sphaero.org> wrote:
> 
> > Hi all,
> >
> > Just my 2 cents about the GSOC idea of having Arduino's connected to
> > Blender. I couldn't reply to the original thread, sorry about that.
> >
> > It would be great to have an easy to use UI for connecting the Arduino to
> > Blender however having a compiler inside Blender would be too much I
> > reckon. So it would render having an easy to use UI a bit useless if you
> > have to program the Arduino first. I guess the target audience would be
> > people who already know how to work with the Arduino or the ones willing to
> > master. The userbase of Arduino is huge!
> >
> > I'm really interested in having Logic Bricks for the Arduino. Arduino's
> > are mostly used for realtime interaction setups (imho). It's used a lot to
> > bridge with physical sensors. It uses the Firmwata protocol *
> > http://firmata.org
> > * http://arduino.cc/en/Reference/Firmata
> > Perhaps that's more interesting than Arduino itself?
> >
> > Using them with the BGE makes sense, from building your own custom game
> > controller to connecting scientific sensors. Doing this currently in python
> > requires python skills, especially when doing it non blocking (threaded).
> >
> > For use inside Blender I could imagine having a film setup in which light
> > control is measured and/or controlled using Arduinos. This way lighting can
> > be controlled by Blender but also mimicked in Blender in order to get an
> > equal virtual and physical setup. I know this could be done using DMX and
> > Artnet however the Arduino opens this up for low budget setups and custom
> > setups.
> >
> > But thinking this through... If having a Arduino Logic Brick still
> > requires coding skills it doesn't make much sense. I reckon it would be far
> > more beneficial to have python logic bricks. In the sense of having a way
> > to create custom logic bricks with python just like you can with the new
> > Python Nodes. An Arduino Logic Brick is than easy to implement, and so is
> > an OSC logic brick for example. This would open up the path for more addons
> > for the BGE/logic bricks. If this custom logic bricks thing also takes the
> > trouble of threading away it would be great.
> >
> > Rg,
> >
> > Arnaud
> >
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