[Bf-committers] Node Efficiency Tools - can it go to trunk?

Bartek Skorupa (priv) bartekskorupa at bartekskorupa.com
Mon Mar 25 17:33:01 CET 2013


Hey,
@CoDEmanX:
I don't quite get what you mean by:
> But please don't do this if the amount of props varies (prop1-propN)! 
Could you elaborate, please?


Bartek Skorupa

www.bartekskorupa.com

On 25 mar 2013, at 17:19, CoDEmanX <codemanx at gmx.de> wrote:

> Proper formatting:
> 
> props = layout.operator(NodesLinkActiveToSelected.bl_idname, 
> text="Replace Links")
> 
> props.prop1 = True
> props.prop2 = True
> props.prop3 = False
> 
> But please don't do this if the amount of props varies (prop1-propN)! 
> Use a CollectionProperty instead. I think i did this in the Game 
> Property Visulizer addon to replace the evil eval().
> 
> 
> Am 25.03.2013 16:08, schrieb Bartek Skorupa (priv):
>> Thank you for the explanation.
>>> props = layout.operator(NodesLinkActiveToSelected.bl_idname, text="Replace Links").prop1 = True
>>>     props.prop2 = True
>>>     props.prop3 = False
>> Oops… I didn't know you can do it :-) Really…
>> 
>> Every day I learn something.
>> I will change all those properties accordingly.
>> 
>> Thank you once again
>> 
>> Regards
>> 
>> Bartek Skorupa
>> 
>> www.bartekskorupa.com
>> 
>> On 25 mar 2013, at 16:02, Bastien Montagne <montagne29 at wanadoo.fr> wrote:
>> 
>>> Hi,
>>> 
>>> On 25/03/2013 15:51, Bartek Skorupa (priv) wrote:
>>>> Thank you for this quick review.
>>>> Yes you're right about my understanding of bl_label. I did mismatch this and I can change it, np.
>>>> 
>>>> About my 'option' properties:
>>>> In many cases I can change it to enums, but sometimes StringProperty is used because I need to pass more than one property in one go.
>>>> Say I need to set 3 properties:
>>>> prop1 = True
>>>> prop2 = True
>>>> prop3 = False
>>>> 
>>>> I wrap it in one StringProperty that gets the value of 'True True False' and then in execute I use string split( ), and eval to get 3 booleans.
>>>> 
>>>> Please take a look at line 1325 for example:
>>>> layout.operator(NodesLinkActiveToSelected.bl_idname, text="Replace Links").option = 'True True False'
>>>> 
>>>> option then is passed to execute of NodesLinkActiveToSelected and split.
>>>> see lines: 795 to 798:
>>>>         option_split = self.option.split( )
>>>>         replace = eval(option_split[0])
>>>>         use_node_name = eval(option_split[1])
>>>>         use_outputs_names = eval(option_split[2])
>>>> 
>>>> This way I get 3 variables out of one property 'option'
>>>> 
>>>> Is there a better way of doing it?
>>> Yes there is! :)
>>> 
>>> In such case, you should do that:
>>> 
>>>     props = layout.operator(NodesLinkActiveToSelected.bl_idname, text="Replace Links").prop1 = True
>>>     props.prop2 = True
>>>     props.prop3 = False
>>> 
>>>> Another question:
>>>> Could you please explain me why using StringProperty instead of proper EnumProperty is wrong?
>>>> Is it a convention, speed issues or anything else?
>>> First of all, it is a convention. True/false options should be booleans,
>>> options with a well defined set of choices should be enums, etc.
>>> 
>>> This also helps on documentation level (as each enum items has its own
>>> label/description, you do not need comments in code, and doc can be
>>> retrieved easily by multiple ways).
>>> 
>>> And there is also an UI interest, as using enums you can get a nice
>>> drop-down list as a control, or you can even auto-generate a menu where
>>> each entry will execute the operator with one of the options of the enum, …
>>> 
>>> By the way, note that if you have a set of related booleans options that
>>> are not mutually exclusive, you can use an enum with 'ENUM_FLAG' option
>>> (in that case you are just limited to at most 32 different flags - the
>>> length of a classical integer ;) ).
>>> 
>>> Kind regards,
>>> Bastien
>>> 
>>>> Thank you in advance
>>>> 
>>>> Regards
>>>> 
>>>> Bartek Skorupa
>>>> 
>>>> www.bartekskorupa.com
>>>> 
>>>> On 25 mar 2013, at 15:24, Bastien Montagne<montagne29 at wanadoo.fr>  wrote:
>>>> 
>>>>> Hi Bartek,
>>>>> 
>>>>> Just did a (very quick) skim review of your addon, and I agree that
>>>>> there are valuable features in it, worth moving it to trunk. However, I
>>>>> noted at least two points that imho should be addressed before the move:
>>>>> 
>>>>> First, you seems to mismatch labels and tips of operators! E.g. instead
>>>>> of this line:
>>>>> 
>>>>>     bl_label = "Copy Settings of Active Node to Selected Nodes"
>>>>> 
>>>>> I would rather see those:
>>>>> 
>>>>>     bl_label = "Copy Node Settings"
>>>>>     bl_description = "Copy the settings of the active node to selected
>>>>> ones"
>>>>> 
>>>>> The second point is, I think, more important. You should replace your
>>>>> “multipurpose” "option" StringProperty by relevant properties. E.g.
>>>>> 
>>>>>     # option: 'from active', 'from node', 'from socket'
>>>>>     option = StringProperty()
>>>>> 
>>>>> Should be replaced by:
>>>>> 
>>>>>     source = EnumProperty(name="Source", description="A relevant
>>>>> description…", default='FROM_ACTIVE',
>>>>>                           items=(('FROM_ACTIVE', "From Active", "A
>>>>> relevant description…", 'ICON_NONE', 1),
>>>>>                                  ('FROM_NODE', "From Node", "A relevant
>>>>> description…", 'ICON_NONE', 2),
>>>>>                                  ('FROM_SOCKET', "From Socket", "A
>>>>> relevant description…", 'ICON_NONE', 3),
>>>>>                                 )
>>>>>                          )
>>>>> 
>>>>> (with relevant changes in other parts of the code).
>>>>> 
>>>>> Best regards,
>>>>> Bastien
>>>>> 
>>>>> On 25/03/2013 14:00, Bartek Skorupa (priv) wrote:
>>>>>> Hey,
>>>>>> 
>>>>>> After recent commits of node_efficiency_tools.py I as an author call this add-on ready.
>>>>>> All of the features that I had in mind have been included, documented on wiki and in video tutorial.
>>>>>> Recent API changes have taken into account.
>>>>>> It certainly will develop further, but at this stage it's IMHO ready to go trunk.
>>>>>> 
>>>>>> I'd like to ask for reviewing the code and hopefully permission to move this add-on to trunk.
>>>>>> https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/node_efficiency_tools.py
>>>>>> 
>>>>>> Here's the wiki page:
>>>>>> http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Nodes/Nodes_Efficiency_Tools
>>>>>> 
>>>>>> Tracker:
>>>>>> http://projects.blender.org/tracker/?func=detail&atid=468&aid=33543&group_id=153
>>>>>> 
>>>>>> Thread on blenderartists:
>>>>>> http://blenderartists.org/forum/showthread.php?274755-ADDON-Nodes-Efficiency-Tools
>>>>>> 
>>>>>> 
>>>>>> Many users appreciate this add-on and wish to have it in official Blender releases.
>>>>>> I declare to maintain the code.
>>>>>> 
>>>>>> Please let me know if you feel that it's worth including or not.
>>>>>> 
>>>>>> 
>>>>>> With Respect,
>>>>>> 
>>>>>> Bartek Skorupa
>>>>>> 
>>>>>> www.bartekskorupa.com
>>>>>> 
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