[Bf-committers] 2 axis uniform

Sean Olson seanolson at gmail.com
Thu Jun 27 05:50:27 CEST 2013


@Campbell,
Yes, I think everybody in this conversation knows that functionality exists
- what we are asking for is exposure of the functionality to the UI without
the need to use hotkeys.

-Sean (wannabe UI mafia)


On Wed, Jun 26, 2013 at 9:25 PM, Campbell Barton <ideasman42 at gmail.com>wrote:

> try shift+axis, eg: g, shift+z
> ... constraints to X/Y
>
> is that what you mean?
>
> On Thu, Jun 27, 2013 at 9:12 AM, David Jeske <davidj at gmail.com> wrote:
> > I think if this goes in, it would be nice to have a transform version of
> > the same concept.
> >
> > sent via mobile
> > On Jun 26, 2013 8:25 AM, "Sean Olson" <seanolson at gmail.com> wrote:
> >
> >> I like it.  It makes it pretty obvious what it does and exposes a very
> >> hidden feature that I use all the time that has a pretty difficult to
> >> remember keybind.  (I can never remember if it's ctrl or shift and have
> to
> >> experiment every time).
> >>
> >> I think your difficult task is probably going to be to find somebody to
> >> actually code a patch for the widget!
> >>
> >> +1
> >>
> >> -Sean
> >>
> >>
> >> On Fri, Jun 21, 2013 at 12:08 AM, Neal Connolly <neal at avalian.com>
> wrote:
> >>
> >> > Here's the UI I mocked up for the 2 axis scale tool
> >> > http://www.pasteall.org/pic/show.php?id=53878
> >> >  Let me know what you think.
> >> > Also it would be great if you vertical segment to the cylinder.
> >> > Thanks,
> >> > Neal Connolly
> >> > UI Designer
> >> > www.avalian.com
> >> > _______________________________________________
> >> > Bf-committers mailing list
> >> > Bf-committers at blender.org
> >> > http://lists.blender.org/mailman/listinfo/bf-committers
> >> >
> >>
> >>
> >>
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>
>
> --
> - Campbell
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