[Bf-committers] OSL 1.3.2 compile issues - msvc 2008

Jürgen Herrmann shadowrom at me.com
Wed Jun 26 13:02:52 CEST 2013


Just tested the build script with OSL 1.3.2 for x64.
It was just the version (3.2) that was wrong
Blender builds fine with the new OSL, shall I upload them or do you want to?

Am 26.06.2013 um 12:34 schrieb Jürgen Herrmann <shadowrom at me.com>:

> I didn't replace the build. Bat for some reason...
> I'll commit my version this afternoon.
> And clean up the clang mess in x86 ;)
> 
> Am 26.06.2013 um 12:01 schrieb Thomas Dinges <blender at dingto.org>:
> 
>> Hi Jürgen,
>> it seems that the build.bat for OSL is not up to date (points to 3.1 
>> still), but I didn't checked as you already re-compiled OSL with llvm 
>> 3.2, so I thought the build.bat is up to date too. ;)
>> 
>> Am 26.06.2013 11:20, schrieb Jürgen Herrmann:
>>> Hi Thomas,
>>> 
>>> As far as I can see LLVM is complete in SVN. There is no TargetData.h in 3.2.
>>> 
>>> Did you tell OSL that we're using LLVM 3.2?
>>> 
>>> I hate OSLs CMake script... It just doesn't work properly.
>>> I probably have a solution for that, currently testing. Please stand by ;)
>>> 
>>> As for the clang folder, it seems that I forgot to uncheck the external clang option for x86 and accidentally committed it. We don't need clang for blender afair.
>>> 
>>> 
>>> Am 26.06.2013 um 07:20 schrieb Thomas Dinges <blender at dingto.org>:
>>> 
>>>> Hi Jürgen,
>>>> I wanted to update OSL to 1.3.2, but I get errors.
>>>> First of all the compiler complained about a missing "IRBuilder.h" in
>>>> llvm\Support. I just copy and paste that from the llvm 3.2 source now.
>>>> Have you forgotten to commit that?
>>>> 
>>>> But that doesn't help much, as the next error is already on its way:
>>>> llvm/Target/TargetData.h": No such file or directory
>>>> I guess that one is generated, so I cannot simply copy/paste it.
>>>> 
>>>> Could you please check on those missing files?
>>>> If the LLVM files in SVN are not working or incomplete I will remove
>>>> them again and build it locally as before... That worked at least ;)
>>>> 
>>>> Thomas
>>>> 
>>>> -- 
>>>> Thomas Dinges
>>>> Blender Developer, Artist and Musician
>>>> 
>>>> www.dingto.org
>>>> 
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>> 
>> 
>> -- 
>> Thomas Dinges
>> Blender Developer, Artist and Musician
>> 
>> www.dingto.org
>> 
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