[Bf-committers] Multiview branch feedback

Dalai Felinto dfelinto at gmail.com
Tue Jun 18 00:05:57 CEST 2013


> So I guess you would have to create a mask for each side manually for now.

And then use the View Switch node to use them. There may be ways to
integrate the movie clip pipeline with stereo, but I honestly haven't
thought about it.

> Sebastian Schneider's add-on creates parallax plane, near and far
> planes. Is it possible to have this as camera's limits ?

Not sure what do you mean by camera's limits. I don't see the camera
clipping directly tied to the focal planes. That said, the planes as a
visual feedback to the "depth box" will be supported in the bultin
stereo camera.

I'm not sure if they should be directly manipulated though (as in
Bartek's addon). But I will look at that during the builtin stereo
camera development.

>other Brecht's replies
+1 BUT for the option to pick the view in the RenderLayer

(see the other thread created by Adriano for a reply on that -- and
people let's avoid creating new threads when not necessary -- this
mailing list has way too many emails, we need to minimize the hassle
on following/ignoring the discussions)

Dalai
--
blendernetwork.org/member/dalai-felinto
www.dalaifelinto.com


2013/6/17 Brecht Van Lommel <brechtvanlommel at pandora.be>:
> On Mon, Jun 17, 2013 at 3:41 PM, Ronan Ducluzeau aka "zeauro"
> <zeauron at gmail.com> wrote:
>> I did not have time to test it seriously.
>> But how should a user use vector masking with this ?
>> Shall we create a mask for left view another one for right view and
>> hoping that those differently created masks will perfectly fit in
>> multiview ? Could it be possible to have a center view to do this kind
>> of stuff with an automatic offset based on stereo camera settings to
>> obtain a correct left and right masking ?
>
> There no specific stereo/multiview support for masking and tracking at
> the moment. So I guess you would have to create a mask for each side
> manually for now. If you're doing VFX on stereo footage some tools and
> nodes to help with this would be useful, but I don't think that will
> be part of the first multiview support.
>
>> Sebastian Schneider's add-on creates parallax plane, near and far
>> planes. Is it possible to have this as camera's limits ?
>
> I guess this could be supported in the builtin stereo camera but will
> leave that to Dalai to answer.
>
> Brecht.
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