[Bf-committers] Blender build with debug symbol

Howard Trickey howard.trickey at gmail.com
Sat Jun 8 13:09:38 CEST 2013


On Sat, Jun 8, 2013 at 7:00 AM, JF Gallant <pyroevil at hotmail.com> wrote:

> I have downloaded MSVC 2008 Express ( Microsoft visual C++ 2008 Express)
> during the night and now it's installed. The blender.exe I generated from
> the build still not working. If I run it in BDG I get the following message
> (the same then  before):
> http://www.pasteall.org/42927/dos
> JF
>
>
I see MinGW in that error message.  Are you mixing MSVC and MinGW compiles?
 Can you make a blender that works with just MSVC and none of your changes?



> > Date: Sat, 8 Jun 2013 06:41:09 -0400
> > From: howard.trickey at gmail.com
> > To: bf-committers at blender.org
> > Subject: Re: [Bf-committers] Blender build with debug symbol
> >
> > On Sat, Jun 8, 2013 at 6:33 AM, JF Gallant <pyroevil at hotmail.com> wrote:
> >
> > > So It's start to be a bit complicated for me. I think I really need
> MSVC
> > > 2008 just for running Blender in debug mode correctly.
> > >
> >
> > I think you'll find it relatively straightforward if you do it that way,
> as
> > I think that's what the majority of Windows builders use now.  And the
> > windows libraries in the Blender SVN should have all you need.
> >
> >
> > >
> > > > From: pyroevil at hotmail.com
> > > > To: bf-committers at blender.org
> > > > Date: Fri, 7 Jun 2013 16:55:49 -0400
> > > > Subject: Re: [Bf-committers] Blender build with debug symbol
> > > >
> > > > The build is finish and it's took me 2h30-3h00 to compile it. :SAnd
> when
> > > I try to run Blender.exe , it's give me a error message about missing
> dll
> > > "wrap_oal.dll".  :(
> > > > I don't know how many dll's like that I need to download
> individually.
> > > >
> > > > > From: pyroevil at hotmail.com
> > > > > To: bf-committers at blender.org
> > > > > Date: Fri, 7 Jun 2013 12:54:29 -0400
> > > > > Subject: Re: [Bf-committers] Blender build with debug symbol
> > > > >
> > > > > It's for this kind of technicality I want to go forward faster for
> > > now. If someone already have one compilated, it's will be appreciated,
> if
> > > not I continue to try to compile it myself on my side.
> > > > > Thanks
> > > > >
> > > > > JF
> > > > >
> > > > > > Date: Fri, 7 Jun 2013 17:16:19 +0300
> > > > > > From: kalast at gmail.com
> > > > > > To: bf-committers at blender.org
> > > > > > Subject: Re: [Bf-committers] Blender build with debug symbol
> > > > > >
> > > > > > Python in debug mode exists in our lib folders, you needn't
> compile
> > > it
> > > > > > yourself.
> > > > > > I think replacing Release with Debug in cmakeGUI should do the
> right
> > > thing.
> > > > > > However, if you need to run a debug build of blender, you also
> need
> > > the
> > > > > > debug versions of some MSVC libraries that will only be present
> if
> > > you have
> > > > > > Visual Studio 2008 Express installed or possibly the Windows SDK
> > > (see also
> > > > > > troubleshooting at the end of the links you posted).
> > > > > > _______________________________________________
> > > > > > Bf-committers mailing list
> > > > > > Bf-committers at blender.org
> > > > > > http://lists.blender.org/mailman/listinfo/bf-committers
> > > > >
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