[Bf-committers] Blender build with debug symbol

JF Gallant pyroevil at hotmail.com
Fri Jun 7 22:55:49 CEST 2013


The build is finish and it's took me 2h30-3h00 to compile it. :SAnd when I try to run Blender.exe , it's give me a error message about missing dll "wrap_oal.dll".  :(
I don't know how many dll's like that I need to download individually.

> From: pyroevil at hotmail.com
> To: bf-committers at blender.org
> Date: Fri, 7 Jun 2013 12:54:29 -0400
> Subject: Re: [Bf-committers] Blender build with debug symbol
> 
> It's for this kind of technicality I want to go forward faster for now. If someone already have one compilated, it's will be appreciated, if not I continue to try to compile it myself on my side.
> Thanks
> 
> JF
> 
> > Date: Fri, 7 Jun 2013 17:16:19 +0300
> > From: kalast at gmail.com
> > To: bf-committers at blender.org
> > Subject: Re: [Bf-committers] Blender build with debug symbol
> > 
> > Python in debug mode exists in our lib folders, you needn't compile it
> > yourself.
> > I think replacing Release with Debug in cmakeGUI should do the right thing.
> > However, if you need to run a debug build of blender, you also need the
> > debug versions of some MSVC libraries that will only be present if you have
> > Visual Studio 2008 Express installed or possibly the Windows SDK (see also
> > troubleshooting at the end of the links you posted).
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
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