[Bf-committers] Simple modifier: deform axis support

Andrey Dubravin andrey.dubravin at gmail.com
Tue Jul 16 19:23:56 CEST 2013


I update simple deform patch, now selection of deform axis for bend is
extended. Not sure about UI, maybe better make two switches: deform
axis/target axis?


On Mon, Jul 15, 2013 at 6:06 PM, Jonathan Williamson
<jonathan at cgcookie.com>wrote:

> Ah yes that would be a welcome change and should give the control needed.
>
> On Monday, July 15, 2013, Andrey Dubravin wrote:
>
> > Bend deform has two axis deformation settings, and my patch change only
> > one. Here(http://www.pasteall.org/pic/show.php?id=55621) is the
> > explanation
> > how it works in graphics :) So deform axis is red and can be changed,
> > target axis is blue and can't be changed currently.
> >
> > Think solution here can be for bend deform make switch looks something
> like
> > this:
> > X->Y
> > X->Z
> > Y->X
> > Y->Z
> > Z->X
> > Z->Y
> >
> > instead of
> > x
> > y
> > z
> >
> > i try to update patch later.
> >
> > On Mon, Jul 15, 2013 at 2:19 AM, Andy <metalliandy666 at googlemail.com>
> > wrote:
> >
> > > I would tend to agree with Jonathan. From an artists perspective it is
> > > always terribly confusing when you have an option to bend around a axis
> > and
> > > it doesn't actually bend around the axis you set. For example, X should
> > > bend around X and Y around Y etc.
> > >
> > > Doing this would help the using if such a tool immensely. :)
> > >
> > > -Andy
> > >
> > > On 13 Jul 2013, at 19:58, Jonathan Williamson <jonathan at cgcookie.com>
> > > wrote:
> > >
> > > > I guess I don't really follow what you mean?
> > > >
> > > > Here is what I would expect X to do: http://cl.ly/QE02
> > > >
> > > > So that it's bending around the X axis, as if the mesh were paper
> > > wrapping
> > > > around a cylinder. This is exactly how Y axis behaves.
> > > >
> > > >
> > > >
> > > > Jonathan Williamson
> > > > http://cgcookie.com
> > > >
> > > >
> > > > On Sat, Jul 13, 2013 at 1:25 AM, Andrey Dubravin
> > > > <andrey.dubravin at gmail.com>wrote:
> > > >
> > > >> Hello!
> > > >>
> > > >> Jonathan, thanks for reply :)
> > > >> By default "bend deform" bend object along Z axis to Y axis. After
> my
> > > >> change, when you set Y it deform along Y to Z. And for X: X to Y. So
> > > >> current behaviour is not a bug i think.
> > > >> But maybe better add new option specially for bend to set also way
> of
> > > >> deformation not only deform axis?
> > > >>
> > > >> Thanks.
> > > >>
> > > >>
> > > >> This is great Andrey! Not being a developer I can't speak to the
> > actual
> > > >>> patch, but I was able to apply it and test. This is something I've
> > > wanted
> > > >>> for ages.
> > > >>>
> > > >>> It seems to give some inconsistent results, though. Using a Torus
> > with
> > > >> the
> > > >>> origin at the center, with a Bend angle of 120 I get different
> > results
> > > >> for
> > > >>> the X and Y axis.
> > > >>>
> > > >>> With the Y axis I get this (which is exactly what I would expect
> and
> > > >> want:
> > > >>> http://cl.ly/QBXP
> > > >>>
> > > >>> But with the X axis (using the same bend angle) I get this:
> > > >>> http://cl.ly/QBrk
> > > >>>
> > > >>> All other deform modes seem to work consistently.
> > > >>>
> > > >>> Jonathan Williamson
> > > >>> http://cgcookie.com
> > > >>>
> > > >>>
> > > >>> On Thu, Jul 11, 2013 at 5:03 AM, Andrey Dubravin
> > > >>> <andrey.dubravin at gmail.com>wrote:
> > > >>>
> > > >>>> Hello!
> > > >>>>
> > > >>>> I make task from wiki:
> > > >>
> > >
> >
> http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Tools#Simple_Deform_Modifier
> > > >>>>
> > > >>>> Added XYZ selection for deformation axis for simple modifier.
> > > >>>> Changed UI screenshot and patch attached to patch request
> (#36094).
> > > >>>>
> > > >>>> Thanks.
> > > >>>>
> > > >>>> --
> > > >>>> Andrey Dubravin
> > > >>>> _______________________________________________
> > > >>>> Bf-committers mailing list
> > > >>>> Bf-committers at blender.org
> > > >>>> http://lists.blender.org/mailman/listinfo/bf-committers
> > > >>
> > > >>
> > > >>
> > > >> --
> > > >> Andrey Dubravin
> > > >> _______________________________________________
> > > >> Bf-committers mailing list
> > > >
>
>
>
> --
> Jonathan Williamson
> http://cgcookie.com
> _______________________________________________
> Bf-committers mailing list
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>



-- 
Andrey Dubravin


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