[Bf-committers] Simple modifier: deform axis support

Jonathan Williamson jonathan at cgcookie.com
Thu Jul 11 18:55:09 CEST 2013


This is great Andrey! Not being a developer I can't speak to the actual
patch, but I was able to apply it and test. This is something I've wanted
for ages.

It seems to give some inconsistent results, though. Using a Torus with the
origin at the center, with a Bend angle of 120 I get different results for
the X and Y axis.

With the Y axis I get this (which is exactly what I would expect and want:
http://cl.ly/QBXP

But with the X axis (using the same bend angle) I get this:
http://cl.ly/QBrk

All other deform modes seem to work consistently.

Jonathan Williamson
http://cgcookie.com


On Thu, Jul 11, 2013 at 5:03 AM, Andrey Dubravin
<andrey.dubravin at gmail.com>wrote:

> Hello!
>
> I make task from wiki:
>
> http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Tools#Simple_Deform_Modifier
>
> Added XYZ selection for deformation axis for simple modifier.
> Changed UI screenshot and patch attached to patch request (#36094).
>
> Thanks.
>
> --
> Andrey Dubravin
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