[Bf-committers] [Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [4138] trunk/py/scripts/addons: Fix [ #33759] Can't use UV image export UV_layout error
Bastien Montagne
montagne29 at wanadoo.fr
Sun Jan 6 14:13:39 CET 2013
Sorry about that… Should be fixed now :)
On 06/01/2013 06:26, Dan Eicher wrote:
> This one breaks render_povray/render.py line 1784 (elif with no if)
>
>
> On Fri, Jan 4, 2013 at 9:37 AM, Bastien Montagne<montagne29 at wanadoo.fr>wrote:
>
>> Revision: 4138
>>
>> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4138
>> Author: mont29
>> Date: 2013-01-04 16:37:47 +0000 (Fri, 04 Jan 2013)
>> Log Message:
>> -----------
>> Fix [#33759] Can't use UV image export UV_layout error
>>
>> Another glitch from recent alpha work. Also modified povray's code. As
>> usual, maintainders of these scripts, please double check changes are ok! :)
>>
>> Modified Paths:
>> --------------
>> trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py
>> trunk/py/scripts/addons/render_povray/render.py
>>
>> Modified: trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py
>> ===================================================================
>> --- trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py 2013-01-04
>> 07:57:26 UTC (rev 4137)
>> +++ trunk/py/scripts/addons/io_mesh_uv_layout/export_uv_png.py 2013-01-04
>> 16:37:47 UTC (rev 4138)
>> @@ -113,7 +113,7 @@
>>
>> # scene render settings
>> scene.render.use_raytrace = False
>> - scene.render.alpha_mode = 'STRAIGHT'
>> + scene.render.alpha_mode = 'TRANSPARENT'
>> scene.render.image_settings.color_mode = 'RGBA'
>>
>> scene.render.resolution_x = image_width
>>
>> Modified: trunk/py/scripts/addons/render_povray/render.py
>> ===================================================================
>> --- trunk/py/scripts/addons/render_povray/render.py 2013-01-04
>> 07:57:26 UTC (rev 4137)
>> +++ trunk/py/scripts/addons/render_povray/render.py 2013-01-04
>> 16:37:47 UTC (rev 4138)
>> @@ -1697,15 +1697,16 @@
>> if not world.use_sky_blend:
>> # Non fully transparent background could premultiply
>> alpha and avoid anti-aliasing
>> # display issue:
>> - if render.alpha_mode == 'PREMUL':
>> + if render.alpha_mode == 'TRANSPARENT':
>> tabWrite("background {rgbt<%.3g, %.3g, %.3g,
>> 0.75>}\n" % \
>> (world.horizon_color[:]))
>> #Currently using no alpha with Sky option:
>> elif render.alpha_mode == 'SKY':
>> tabWrite("background {rgbt<%.3g, %.3g, %.3g, 0>}\n" %
>> (world.horizon_color[:]))
>> #StraightAlpha:
>> - else:
>> - tabWrite("background {rgbt<%.3g, %.3g, %.3g, 1>}\n" %
>> (world.horizon_color[:]))
>> + # XXX Does not exists anymore
>> + #else:
>> + #tabWrite("background {rgbt<%.3g, %.3g, %.3g, 1>}\n"
>> % (world.horizon_color[:]))
>>
>> worldTexCount = 0
>> #For Background image textures
>> @@ -1776,10 +1777,11 @@
>> # for skysphere..5.5
>> tabWrite("gradient y\n")
>> tabWrite("color_map {\n")
>> - if render.alpha_mode == 'STRAIGHT':
>> - tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" %
>> (world.horizon_color[:]))
>> - tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" %
>> (world.zenith_color[:]))
>> - elif render.alpha_mode == 'PREMUL':
>> + # XXX Does not exists anymore
>> + #if render.alpha_mode == 'STRAIGHT':
>> + #tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" %
>> (world.horizon_color[:]))
>> + #tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" %
>> (world.zenith_color[:]))
>> + elif render.alpha_mode == 'TRANSPARENT':
>> tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n" %
>> (world.horizon_color[:]))
>> # aa premult not solved with transmit 1
>> tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n" %
>> (world.zenith_color[:]))
>>
>> _______________________________________________
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>>
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