[Bf-committers] What is the status of YoFrankie?
Mike Pan
mike.c.pan at gmail.com
Wed Feb 13 20:12:01 CET 2013
I am interested, and would like to help if possible.
A fresh set of BGE demos would be lovely. With or without Intel's support.
mike
On 2013-02-13, at 10:46 AM, Sinan Hassani <sinan.hassani at gmail.com> wrote:
> Hi Tom,
>
> You are correct in that the details on how this would work is not clear
> yet. I will discuss the details in my next meeting.
>
> Another important requirement for a game to get accepted is that it must
> run at minimum 30 FPS on specific hardware they would use for evaluation.
>
> Sinan
>
> On 13-02-13 01:22 PM, Sinan Hassani wrote:
>> No 'exclusivity' with respect to the engine. As soon as a demo is
>> release publicly, all code has to be released under GPL back to the
>> BGE. Probably as patches for code review, not direct svn commits.
>>
>> When it comes to the content and assets, part of the deal my include
>> creating new python scripts, assets, levels, blend files, etc that
>> would have to be exclusive to Intel for about 6 months. That extra
>> content would have its own license for redistribution during that
>> period. After the period is over, I have to make sure the deal I have
>> with Intel would allow the content to be licensed back to the public.
>>
>> So details still have to be worked out to see if this is possible with
>> YoFrankie! license.
>>
>> We will also take special care to make sure we don't use any logos (no
>> Blender logos, YoFrankie! logos, etc). Only attribution in the
>> start-up screen will be given.
>>
>> Sinan
>>
>> On 13-02-13 12:42 PM, Tom M wrote:
>>> Hi,
>>>
>>> I'd certainly recommend using Yo Frankie. It has proven assets,
>>> proven game logic, etc. So the amount of time you need to 'get up to
>>> speed' is much less. Mostly just making sure things work well with a
>>> touch UI, and perhaps some work to improve quality. You might also
>>> want to see if Pablo (who did a lot of the character and asset
>>> creation) is available.
>>>
>>> I'm not sure how you could manage 'exclusivity' though, since the
>>> content is CC licensed and the engine is GPLed.
>>>
>>> Good luck,
>>>
>>> LetterRip
>>>
>>>
>>
>
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