[Bf-committers] Leap Motion Integration

Knapp magick.crow at gmail.com
Mon Aug 12 21:42:33 CEST 2013


On Fri, Aug 9, 2013 at 3:53 PM, Jakub Zolcik <j.zolcik at allblue.pl> wrote:
> >From what I've been testing:
>
> - LeapMotion as BGE Module using LeapMotion
> Python Wrapper has poor performance on some systems (I guess this might
> be because python in blender uses only 1 system thread?), so I think
> Leap Motion should be implemented on some lower level
> - as Leap is quite accurate it's hard to get desired level of accuracy
>   in 3D, when you have 2D display :) (for modeling, pottery, etc.)
> - it's hard to work for longer period of time while waving your hand in
>   the air

Yes, but it could also be used to run puppets (models with bones) and
do animation work. I think it is well fitted to this sort of input.



> - it's good idea to be able to "record" some paths using leap and
>   translate them to blender
>
> Regards
> Kuba
>


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