[Bf-committers] GSoC 2013 - Motion Tracking

Joseph Mansfield sftrabbit at gmail.com
Thu Apr 25 16:25:09 CEST 2013

Thanks for your advice, but I think I might have been unclear. Sorry! I'm
absolutely a software developer, interested in diving into the Blender
source and helping to improve the motion tracking functionality. I'm not
planning to do a hardware project (and I'm not sure it would even be valid
for the GSoC grant). The only reason I mentioned the VR headset is because
its part of my computer vision dissertation - not related to my Blender

Joseph Mansfield

On 25 April 2013 13:43, Vilem Novak <pildanovak at post.cz> wrote:

> As a new media artist, I can't resist to say something:
> new media artists and scientists need to find new ways how to use things
> and
> to experiment.
>  For this, they rather need an api than an integration which you are
> speaking about...
> The point is, they allready have it.
>  I have used blender many times in interactive art - with midi, various
> tracking and motion recognition systems.
> And doing things regarding communication on the blender side was almost
> always the easiest part of the work,
> and it never took more than a few hours to get connected to whatever
> device.
> You can use serial, network, simulate mouse... e.t.c. and I don't think you
> could make it easier, since the use is very different case by case.
> So, I think I would recommend you a different project for a whole summer...
> e.g. integrating Leap motion or something similar, if it has to be about
> hardware.
> But take this just as an opinion ;)
> Vilem
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