[Bf-committers] GSoC - BGE Particle System or Arduino API

Trevor Tomesh trevor.tomesh at gmail.com
Tue Apr 23 22:04:04 CEST 2013


Monique,
Currently I am considering just reading data in -- but I would very much
like to be able to program at least the arduino uno over serial in the
blender python IDE.

Trevor


On Tue, Apr 23, 2013 at 8:26 PM, Monique <m.dewanchand at atmind.nl> wrote:

> Hi Trevor,
> Having the dataavailable through the Logic Bricks adds value. Though
> there might besome challenges for reading data using python and adding
> this to the Blender core (C) for the logic bricks. IMHO reading the data
> using C would be preferable.
>
> In your solution will it also be possible to send data or a program to
> the Arduino device? i.e. a game can package its own Arduino program
> (text inside text editor?) and on start uploads this tothe Arduino device?
>
> And which Arduino boards do you wanna support? (as each boardhas its own
> way of communication (serial/blue tooth vs ethernet/wifi))
>
> Rgds,
> Jeroen & Monique
>
> On 4/23/13 8:07 PM, Trevor Tomesh wrote:
> > Jeroen,
> >
> > Yes, the android API is based on processing which is based on JRE.
> However,
> > a) there is a python implementation and b) you can use pyserial.
> >
> > My idea is that you could make the data available through the logic
> bricks
> > -- ie, you set a sensor that gets triggered for a certain input value.
> > Also, there'd be an API so that you can access the incoming serial data
> via
> > a python module.
> >
> > Hope that clears your questions up.
> >
> > Trevor
> >
> >
> > On Tue, Apr 23, 2013 at 5:55 PM, Jeroen Bakker <j.bakker at atmind.nl>
> wrote:
> >
> >> Hi Trevor,
> >>
> >> Arduino in Blender seems nice, but we have some questions.
> >>
> >> The Arduino API seems to depend on Java (JRE) and GCC. These libraries
> >> are not installed with Blender userbase. Having Arduino as part of
> >> Blender core would also make Blender depending on these components.
> >> What are your ideas about that?
> >>
> >> Secondly, where in Blender do you want to make the Arduino data
> >> available? and how would this work?
> >>
> >> Best regards,
> >> Jeroen Bakker & Monique Dewanchand
> >>    - At Mind -
> >>
> >> On 04/22/2013 10:34 PM, Trevor Tomesh wrote:
> >>> Hi all,
> >>>
> >>> I've been hashing out a few ideas for this years GSoC, and I was
> >> wondering
> >>> if anyone would be interested in mentoring me?
> >>>
> >>> BGE Particle System:
> >>> As you probably know, the BGE does not have a built-in particle system.
> >> In
> >>> order to make the BGE more attractive, I propose that a basic particle
> >>> system be implemented complete with Python API and logic brick
> >> controllers.
> >>> I have the physics background (my first degree was in physics) -- I
> just
> >>> need the support!
> >>>
> >>> Arduino API:
> >>> The Arduino micro-controller prototyping board is a very good and
> >>> inexpensive option for collecting all sorts of data including
> >> accelerometer
> >>> data -- Blender could very much benefit from a built-in Arduino API to
> >> make
> >>> it easier to control and take data from the Arduino as it would be a
> good
> >>> way to
> >>> a) Provide animators with a powerful tool for motion capture.
> >>> b) Provide scientists with an easy way to capture and visualize data
> >> using
> >>> Blender.
> >>>
> >>> Please let me know what you think and if you are interested at all in
> >>> either of these projects!
> >>>
> >>> Thanks!
> >>>
> >>> Trevor Tomesh (irc: tsquar3d)
> >>> _______________________________________________
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> >>> Bf-committers at blender.org
> >>> http://lists.blender.org/mailman/listinfo/bf-committers
> >>>
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