[Bf-committers] Flame Simulator

Howard Trickey howard.trickey at gmail.com
Thu Oct 25 21:09:25 CEST 2012


On Thu, Oct 25, 2012 at 2:49 PM, Dalai Felinto <dfelinto at gmail.com> wrote:

> Hi Scotts,,
>
> >> My partner and I are in a data structures
> >> course, and for our final project we are supposed to work with a open
> >> source project and try to implement or improve data structures for that
> >> project.
>
> I know a flame throw is something fun (it gotta be, right?), but if
> you look at more backend 'data structure' projects it could be
> rewarding too (for users at least).
>
> Two projects came to my mind. I'm not sure they fit in the scope you
> are looking for but here it go:
>
> 1) To extend BMesh ... Blender recently change it internal mesh data
> structure into a kind of a radial-edge architectur [1]. Although bmesh
> seems to be working fine, it supports no holed meshes. The code is
> even there, but commented out.
>
>
This is probably too hard for a limited term student project.   The
assumption that there are no holes is hidden implicitly throughout all of
the editors and modifiers, making this a very challenging project.


> 2) Alembic support ... Jeroen Bakker started working on this [2] but
> I'm not sure how far did he go. It sounds "data structure related"
>
> Good luck with your project,
> Dalai
>
>
> [1] http://wiki.blender.org/index.php/Dev:2.6/Source/Modeling/BMesh/Design
> [2] http://www.mail-archive.com/bf-committers@blender.org/msg12436.html
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