[Bf-committers] Collada-Exporter: Geometry instantiation not supported by target system ...
Gaia
gaia.clary at machinimatrix.org
Sat May 26 19:30:29 CEST 2012
Hi
========
briefly:
========
If nobody complains i would like to add an option
"Use Object instantiation"
to the Collada Exporter and enable that option by default.
===============
in more detail:
===============
The Collada exporter recognizes if 2 or more Objects reuse the
same Data block, thus it creates the geometry information only once.
The actual object names are then stored in the <visual_scene> block
where all objects reference the same geometry.
While very efficient, this method of instancing objects is not
supported by some target systems (Second Life for example)
So i see 2 options here:
- Either add a switch in the C code, which disables instantiation
when the "Export to Second Life" option is enabled (ugly)
- Or add an option "Use Object Instantiation" and disable
that in the "Second Life Preset" (pretty)
==========
Side-note:
==========
A quick look at Blender 2.49b shows, that there
the object geometries where named like their corresponding objects.
Maybe that was done on purpose, or it was a bug. However, Second Life
uses the same method as Blender 2.49b (i suspect on purpose ...)
cheers,
Gaia
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