[Bf-committers] Dilate/Erode node
Jeroen Bakker
j.bakker at atmind.nl
Sun May 6 14:43:03 CEST 2012
Hi All,
there has been an discussion on the bug tracker about the Dilate/erode node
In tiles a different algorithm is used, better for masking, but black
white.
See bug with discussion:
*
http://projects.blender.org/tracker/index.php?func=detail&aid=31073&group_id=9&atid=524
I would like to know if the we should retain the old algorithm, only use
the tiles algorithm, or make a selection between the two algorithms.
The tiles algorithm uses searches for the nearest pixel and makes round
edges. It also can do limited feather masks.
Greetings,
Jeroen & Monique.
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