[Bf-committers] Patch: Randomize Transforms now includes Pose Bones

Campbell Barton ideasman42 at gmail.com
Fri May 4 10:15:09 CEST 2012


Hi, the attachment didnt come through, normal practice here is to
submit to the patch tracker and mail here if you want to poke devs to
review.

On Thu, May 3, 2012 at 8:59 PM, Keith Boshoff <wahooney at wahooney.net> wrote:
> Howdy bf committers!
>
> The attached patch allows bpy.ops.object.randomize_transform to randomize
> pose bone transforms too, it doesn't automatically key the pose bones once
> they have been randomized, because I'm not 100% sure how that should be
> handled, key the channels that were affected? Key everything? Let users
> choose? So right now you need to Randomize Transform then Insert Keyframe
> manually.
>
> Regards,
>
> Keith "Wahooney" Boshoff
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>



-- 
- Campbell


More information about the Bf-committers mailing list