[Bf-committers] New-User Interface Proposal
contact at steamreview.org
Sat Mar 31 00:08:30 CEST 2012
I have to agree with Gianmichele. It's overkill to create a new UI for
the first-time user, especially as they will need to switch over to and
learn the full one eventually.
What I would like to see (and as a fellow game dev this should come
naturally!) is an inline tutorial displayed in a series of window
overlays. It would avoid users learning a second UI and be reusable for
on-demand help for advanced topics.
On 30/03/2012 10:57, Gianmichele Mariani wrote:
> I can understand your point of view, but most of the things that you
> describe, except for the Object/Edit/Other various modes and the cosmetics,
> can already be done in Blender.
> I think we're trying to solve lack of a good documentation by just changing
> Blender's interface. And believe me changing to edit mode is a lot easier
> than having to find an editable mesh modifier in 3ds max!
> I have made a fully functional Maya keymap, that other artists in the
> studio where I work are using, easing their transition in a tremendous way.
> Unfortunately due to a bug in the export/import code I have not made it
> public yet (you can download the startup.blend file from the bug attachment
> in the tracker if you want to try it). I'm also recording a pretty
> extensive video guide for Maya users that want to quickly migrate to
> I think that clearly documenting this is a much clever way of attracting
> other artists to the software, rather than trying to change drastically
> Hope this helps.
> Just my 2c.
> On Fri, Mar 30, 2012 at 10:33 PM, Jorge Rodriguez
> <jorge at lunarworkshop.com>wrote:
>> Hello! I've submitted my GSoC proposal about making an interface for
>> Blender that is targeted to new users:
>> I would love to hear some feedback and thoughts on how I can improve the
>> proposal and thus my chances of it being accepted. Thanks!
>> Jorge "Vino" Rodriguez
>> jorge at lunarworkshop.com
>> twitter: VinoBS
>> Bf-committers mailing list
>> Bf-committers at blender.org
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