[Bf-committers] 2d mask editor (rasterizer portion)

pete larabell xgl.asyliax at gmail.com
Fri Mar 30 23:12:49 CEST 2012


Hey all!

I've posted a build of r45292 with the 2D Mask rasterizer in the
compositor to graphicall.org

The link is HERE: http://graphicall.org/893

I'll just paste the description from GA here:
-------------------------------------
build with part of new 2D Mask Editor.

This build does NOT have the mask editor itself, rather, it has the
mask rasterizer inside the compositor. The masks are rasterized on the
fly, but all the "curve masks" are hard coded.

This means this build is *NOT* useful for production, or any other
kind, of real work. It is only for demostration purposes to get
feedback on usage in the compo.

Instructions to use:

1.) Open any scene
2.) Enable Comp. Nodes
3.) Under "Input" class, add "User Mask" node
4.) Connect "User Mask" node to a viewer or whatever else
5.) You can select from a list of masks (which will be the ones you
draw in MaskEditor in final version) to see different masks rasterized
on the fly

So to clarify, this is just so I can get simply user feedback about a
few things:

A.) the Node name, what should it be?
B.) does it truly belong in input category? does it belong with other masks?

also: This *will* indeed support doubled edges masks, like the Double
Edge Mask node, once the GUI part of the Mask Editor is completed.
Right now the mask in this build are hard coded curve data since there
is no GUI in this build.

Anyway, I'm excited to show off some work and wanted to get feedback
from users about those compo. UI. issues!

Cheers!
Peter


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