[Bf-committers] Blender FX Proposal

Knapp magick.crow at gmail.com
Fri Mar 30 20:26:23 CEST 2012


On Fri, Mar 30, 2012 at 8:09 PM, Gianmichele Mariani
<g.mariani at liquidnet.it> wrote:
> Mmmm I tend to disagree here!
>
> When you're animating having a fast viewport speed is a must. Don't want to
> lose time doing OpenGl previews just to get a the feeling of your timing.
> You need to be able to hit play and see the result of your work in realtime.

>> I am not so sure that is true. The game must keep the frame rates high
>> for good animation. The normal window does not need this as badly but
>> does need very good quality renders at all times. Dropping to frame
>> rates as low as 12 or maybe better 24 would not kill most desktop
>> stuff but no gamer would like it.

Yes, OK but most films run at 24/25 and even most computers are doing
films only at 50/60 FPS. I find update problems tend to have more to
do with running quite a bit slower than that, sadly. I would love to
have a faster update in ever last detail of blender.
-- 
Douglas E Knapp

Creative Commons Film Group, Helping people make open source movies
with open source software!
http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php

Massage in Gelsenkirchen-Buer:
http://douglas.bespin.org/tcm/ztab1.htm
Please link to me and trade links with me!

Open Source Sci-Fi mmoRPG Game project.
http://sf-journey-creations.wikispot.org/Front_Page
http://code.google.com/p/perspectiveproject/


More information about the Bf-committers mailing list