[Bf-committers] Join Blender UI Team

Thomas Dinges blender at dingto.org
Thu Mar 15 21:17:24 CET 2012


Hi Andreas,
Great to see you here on the list.
Indeed, we need more people, not only developers, but also designers and 
people who have experience with UI design.

Your background sounds promising.
The UI changes you did, were they actual Code changes or a mockup?
I have to say, I quite like the approach and the UI looks much more 
organized. Some more infos on how you did that would be great.

Anyway, if you want to help, you are very welcome. We have a lot of 
Interface todos: 
http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/UserInterface

You can start by doing patches and tackle some of the todos listed above 
if you like. :)

Best regards,
Thomas

Am 15.03.2012 21:07, schrieb Andreas Galster:
> Hi everyone,
> in reply to a developer meeting minutes from a few weeks ago, where it was mentioned, that it would be nice to have the UI core team refreshed,I would like to ask for the opportunity to contribute to the Blender UI, if possible.
> I've been doing some Blender UI work in the past, although not that much, mostly because I couldn't find the time for it. However, I'll be able to invest more time into this in 2 months, which is why I would like to offer my help.
> A little background about me: I am 22 years old, living in Germany and I am currently employed as a Junior Designer.Commercially, all I did in the UI segment so far was the creation of an icon set as well as two mobile site/app designsSo I have to admit I'm fairly new to UI design.
> Of course I have a 3D background and my company does 3D work from time to time with a generalist approach, making use of C4D, VRay and Blender.So I know what I'm doing in Blender (although not all parts, like the Game Engine for example), and I also know the bottlenecks, both in and not in relation to Cinema4D.Since I'm a workflow fetishist, I started working on the Blender UI on my own, making notes how I think a feature could be improved, because I hate it, when something is too complicated.
> On a side note: I am willing to try and get into development of Blender. My last attempt failed, so I'll try to tackle small workflow ToDos this time ;).
> The last progress images of my personal work on the Blender UI:https://p.twimg.com/Amlm64pCMAEi2ss.jpg:large
> http://d3j5vwomefv46c.cloudfront.net/photos/full/538709008.jpg?key=19201200&Expires=1331842810&Key-Pair-Id=APKAIYVGSUJFNRFZBBTA&Signature=ecTbTm-ElDwV5C70vC0LM6MAaOSghdsx6D6fseF2oo~KKUvIfmr7OXBd0OHRQaT4-lMJv87D077HWlB6KfmhnbVbm4gaS87ssmaiLhBI7HC8f8d4rCKZrDYIPBIx3CSVgm646QiXCq0tBE4KxK6lCTCBll~H3kpz43vgd-rgu6g_
>
> Note: It's a designers mess ;-).I would be very happy to participate in this project and hope to get some positive feedback :)!
> Best regards,Andreas Galster
-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org



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