[Bf-committers] HDR rendering using 8bpc
Tom M
letterrip at gmail.com
Sat Mar 10 23:57:08 CET 2012
You might find this interesting,
"Brian Karis links to my LogLUV post while pointing out that there’s
another kid in town: RGBM color encoding. In fact, we are using a
version of RGBM (different from Brian’s), not LogLUV, to represent HDR
in God of War III. A third version of RGBM is described by Malte
Clasen in HDR values in 8 bit RGBA pixels." (see the links in the
actual post)
http://realtimecollisiondetection.net/blog/?p=93#more-93
Lots of worthwhile reading...
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