[Bf-committers] gsoc 2012

Jorge Bernal jbernalmartinez at gmail.com
Sat Mar 3 08:21:15 CET 2012


I think the only "possible" way is Android as to use gpl software in
Ipad/Iphone have legal issues.
In this link you we will see the first attemps to make work blender with
Android:
http://wiki.blender.org/index.php/User:AlexK/Android


2012/3/3 xiangquan xiao <xiaoxiangquan at gmail.com>

> I'm going to apply for a BGE project this year, as I have made my mind to
> be a game developer :)
> The "install on portable device" looks interesting. I knew the Game
> Editor[1] is "Write once, run anywhere".
> I wondered what's the potential device? ipad/iphone/Android?
>
> [1] http://game-editor.com/Main_Page
>
> 2012/3/3 Nicholas Bishop <nicholasbishop at gmail.com>
>
> > The code is a little out of date and hasn't been updated to work on
> > BMesh, but it's a very minor change. Ptex tessellates N-gons just like
> > Catmull-Clark does (i.e. by creating N quads.)
> >
> > -Nicholas
> >
> > On Fri, Mar 2, 2012 at 8:41 PM, Alexandr Kuznetsov <kuzsasha at gmail.com>
> > wrote:
> > > Nicholas Bishop, is it compatible with bmesh? I'm not sure if code
> change
> > > affected Ptex. Just curious.
> > >
> > > Thanks,
> > > Alex
> > >
> > > On Fri, Mar 2, 2012 at 8:18 PM, Nicholas Bishop <
> > nicholasbishop at gmail.com>wrote:
> > >
> > >> The Ptex painting code works fairly well, but it's not integrated into
> > >> either of Blender's renderers, so it's not very useful right now.
> > >>
> > >> -Nicholas
> > >>
> > >> On Fri, Mar 2, 2012 at 6:24 PM, Tobias Kummer <supertoilet at gmx.net>
> > wrote:
> > >> > On that note, what is the state of the ptex integration Nicholas
> > Bishop
> > >> > started? That would be a big one for me!
> > >> >
> > >> > Greets,
> > >> >
> > >> > Tobi
> > >> >
> > >> >
> > >> >
> > >> > On Fri Mar  2 20:37:14 2012, Tom M wrote:
> > >> >> Hi all,
> > >> >>
> > >> >> I'm currently working on our GSoC mentoring organization
> application.
> > >> >>
> > >> >> Part of that process is providing an ideas list.
> > >> >>
> > >> >> To form the ideas list I've invited our user community to post
> their
> > >> >> wishes to this thread
> > >> >>
> > >> >>
> http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist
> > >> >>
> > >> >> I've summarized the results thus far here
> > >> >>
> > >> >>
> > >>
> >
> http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist
> > >> >>
> > >> >> and have marked things that were a priority for a lot of people
> with
> > >> *****
> > >> >>
> > >> >> Mentors (any core coder/previous years mentors/most folks who have
> > >> >> commit rights qualify) - if you would be willing to scan through
> the
> > >> >> list it would be good to make note of
> > >> >>
> > >> >> 1) stuff that should likely be done only by a core developer - ie
> add
> > >> >> - Core Only
> > >> >> 2) stuff on your todo list that you would like others not to touch
> -
> > >> >> ie add - Brecht todo
> > >> >> 3) stuff that you would be willing to mentor if it is selected and
> > >> >> would be willing to answer questions from potential gsoc applicants
> > on
> > >> >> - ie add - Campbell mentor (note that it is preferable to have
> > >> >> multiple potential mentors for each, so even if someone else has
> > their
> > >> >> name by it, please add yours too if you are interested :) )
> > >> >>
> > >> >> i realise that many things on the list are too small to be a
> complete
> > >> >> gsoc project but we can often aggregate a bunch of small todos
> into a
> > >> >> larger gsoc project
> > >> >>
> > >> >> Also core developers please feel free to add your own ideas that
> you
> > >> >> would enjoy mentoring or projects that you would like a student to
> > >> >> help you on.
> > >> >>
> > >> >> Those items that have a potential mentor by them I will move to the
> > >> >> official ideas list.
> > >> >>
> > >> >> LetterRip
> > >> >> _______________________________________________
> > >> >> Bf-committers mailing list
> > >> >> Bf-committers at blender.org
> > >> >> http://lists.blender.org/mailman/listinfo/bf-committers
> > >> >>
> > >> > _______________________________________________
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> > >> _______________________________________________
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> > >>
> > > _______________________________________________
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>
>
>
> --
> Xiao Xiangquan | 肖祥全
> Master Candidate of Computer Science
> Peking University, Beijing, 100871, PRC.
> Tel: +86-13810295146
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