[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47629] trunk/blender/intern/cycles: Cycles / Cleanup:
Daniel Salazar - 3Developer.com
zanqdo at gmail.com
Sat Jun 9 06:57:56 CEST 2012
The textures used for modifiers, sculpting and other non material tasks
are severely limited by this commit. I can't even color ramp a texture
anymore! What's the plan here?
Daniel Salazar
patazstudio.com
On Fri, Jun 8, 2012 at 2:17 PM, Thomas Dinges <blender at dingto.org> wrote:
> Revision: 47629
>
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=47629
> Author: dingto
> Date: 2012-06-08 20:17:02 +0000 (Fri, 08 Jun 2012)
> Log Message:
> -----------
> Cycles / Cleanup:
> * All references to old textures should now be finally removed.
>
> Modified Paths:
> --------------
> trunk/blender/intern/cycles/app/cycles_xml.cpp
> trunk/blender/intern/cycles/render/nodes.cpp
>
> Modified: trunk/blender/intern/cycles/app/cycles_xml.cpp
> ===================================================================
> --- trunk/blender/intern/cycles/app/cycles_xml.cpp 2012-06-08
> 19:57:28 UTC (rev 47628)
> +++ trunk/blender/intern/cycles/app/cycles_xml.cpp 2012-06-08
> 20:17:02 UTC (rev 47629)
> @@ -392,9 +392,9 @@
> snode = dist;
> }
> else if(string_iequals(node.name(), "wave_texture")) {
> - WaveTextureNode *wood = new WaveTextureNode();
> - xml_read_enum(&wood->type,
> WaveTextureNode::type_enum, node, "type");
> - snode = wood;
> + WaveTextureNode *wave = new WaveTextureNode();
> + xml_read_enum(&wave->type,
> WaveTextureNode::type_enum, node, "type");
> + snode = wave;
> }
> else if(string_iequals(node.name(), "normal")) {
> snode = new NormalNode();
>
> Modified: trunk/blender/intern/cycles/render/nodes.cpp
> ===================================================================
> --- trunk/blender/intern/cycles/render/nodes.cpp 2012-06-08
> 19:57:28 UTC (rev 47628)
> +++ trunk/blender/intern/cycles/render/nodes.cpp 2012-06-08
> 20:17:02 UTC (rev 47629)
> @@ -695,7 +695,7 @@
> ShaderEnum WaveTextureNode::type_enum = wave_type_init();
>
> WaveTextureNode::WaveTextureNode()
> -: TextureNode("marble_texture")
> +: TextureNode("wave_texture")
> {
> type = ustring("Bands");
>
>
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